Archmage

Medium / humanoid / Unaligned / CR 12

Armor Class12
Hit Points99 (18d8 + 18)
Speed30 ft
Challenge12
Proficiency+4
STR10+0
DEX14+2
CON12+1
INT20+5
WIS15+2
CHA16+3
Saving Throws

Intelligence +9, Wisdom +6

Skills

Arcana +13, History +13

Initiative

+2

Languages

(Any 6 Languages)

Damage resistances

Damage From Spells

Traits

Spellcasting

The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell,fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin*
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank*
9th level (1 slot): time stop*
*-The archmage casts these spells on itself before combat.

Magic Resistance

The archmage has advantage on saving throws against spells and other magical effects.

Actions

Dagger

action

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft.. Hit: 4 (1d4 + 2) piercing damage.

Prepared Spells

Banishment, Cone Of Cold, Counterspell, Detect Magic, Detect Thoughts, Disguise Self, Fire Bolt, Fire Shield, Fly, Globe Of Invulnerability, Identify, Invisibility, Light, Lightning Bolt, Mage Armor, Mage Hand, Magic Missile, Mind Blank, Mirror Image, Misty Step, Prestidigitation, Scrying, Shocking Grasp, Stoneskin, Teleport, Time Stop, Wall Of Force

Referenced spells