Cultist

Medium / humanoid / Any Non-Good Alignment / CR 1/8

Armor Class12
Hit Points9 (2d8)
Speed30 ft
Challenge1/8
Proficiency+2
STR11+0
DEX12+1
CON10+0
INT10+0
WIS11+0
CHA10+0
Skills

Deception +2, Religion +2

Initiative

+1

Languages

Any One Language (Usually Common)

Traits

Dark Devotion

The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar

action

Melee Weapon Attack: +3 to hit, reach 5 ft.. Hit: 4 (1d6 + 1) slashing damage.