Cultist

Medium / humanoid / Any Non-Good Alignment / CR 1/8

Armor Class12
Hit Points9 (2d8)
Speed30 ft
Challenge1/8
Proficiency+2
STR11+0
DEX12+1
CON10+0
INT10+0
WIS11+0
CHA10+0
Skills

Deception +2, Religion +2

Languages

Any One Language (Usually Common)

Traits

Dark Devotion

The Cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar

Action

+2 to hit, range 5 ft. Hit: 3 (1d6) slashing damage.