Vanyver

Level 13 / Huge / darvakka

Level13
Armor Class34
Hit Points275
Perception+26
Speed25 feet, Fly 60 feet
STR+8modifier
DEX+4modifier
CON+6modifier
INT+4modifier
WIS+5modifier
CHA+5modifier
Saving Throws

Fortitude +29, Reflex +23, Will +22

Skills

Acrobatics +23, Arcana +23, Athletics +27, Religion +24, Stealth +25

Senses

Greater Darkvision, Lifesense 60 feet Precise

Languages

Chthonian, Common, Diabolic, Necril

Immunities

Death Effects, Disease, Paralyzed, Poison, Unconscious, Bleed

Resistances

Cold 10

Weaknesses

Holy 10, Silver 10

Actions & Abilities

Talon

Attack +27

Damage: 3d10+11 Bludgeoning, 1d10 Cold

Wing

Attack +27

Damage: 3d6+11 Bludgeoning, 1d10 Cold

Jaws

Attack +27

Damage: 3d10+11 Piercing, 1d10 Cold

Greater Darkvision

Passive

Telepathy 100 feet

Passive

Lifesense 60 feet

Passive

Catching Bite

Reaction

Trigger A creature within reach of the vanyver's jaws makes a melee Strike against the vanyver with a weapon

Effect The vanyver chooses to be hit. If the attack would've missed, it hits. The vanyver catches the weapon in their jaws and uses Drain Magic on it without fulfilling Drain Magic's requirements.

Drain Magic

1 action

Requirements The vanyver's last action was a successful jaws Strike against a creature, object, or spell effect

Effect The vanyver casts an innate on the same target; if the target was a creature, the vanyver can target a spell affecting the creature instead. If a spell effect or item is successfully counteracted, the vanyver gains temporary Hit Points equal to double the counteract rank of the effect that was counteracted.

Entropy's Shadow

Passive

40 feet. Vanyvers leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 3d6[void] damage with a . If it fails, it's also Enfeebled 1 for 1 minute and pulled 10 feet toward the vanyver.

Snatch

Passive

The vanyver can Fly at half Speed while they have a creature or in either or both of their talons, carrying that creature along with them.

Sunlight Powerlessness

Passive

A vanyver caught in sunlight is Stunned 2 and Clumsy 2.

Void Healing

Passive

Constrict

1 action

(3d10+5)[piercing]

Grab

1 action

Spellcasting

Divine Innate

DC 34

Creature Abilities

Catching Bite. Trigger A creature within reach of the vanyver's jaws makes a melee Strike against the vanyver with a weapon

Effect The vanyver chooses to be hit. If the attack would've missed, it hits. The vanyver catches the weapon in their jaws and uses Drain Magic on it without fulfilling Drain Magic's requirements.

Drain Magic. Requirements The vanyver's last action was a successful jaws Strike against a creature, object, or spell effect

Effect The vanyver casts an innate on the same target; if the target was a creature, the vanyver can target a spell affecting the creature instead. If a spell effect or item is successfully counteracted, the vanyver gains temporary Hit Points equal to double the counteract rank of the effect that was counteracted.

Entropy's Shadow. 40 feet. Vanyvers leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 3d6[void] damage with a . If it fails, it's also Enfeebled 1 for 1 minute and pulled 10 feet toward the vanyver.

Snatch. The vanyver can Fly at half Speed while they have a creature or in either or both of their talons, carrying that creature along with them.

Sunlight Powerlessness. A vanyver caught in sunlight is Stunned 2 and Clumsy 2.

Constrict. (3d10+5)[piercing]

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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