Sykever

Level 15 / Huge / darvakka

Level15
Armor Class37
Hit Points335
Perception+29
Speed40 feet, Fly 40 feet
STR+8modifier
DEX+4modifier
CON+6modifier
INT+6modifier
WIS+6modifier
CHA+7modifier
Saving Throws

Fortitude +25, Reflex +25, Will +31

Skills

Arcana +27, Athletics +29, Intimidation +28, Religion +27, Stealth +27

Senses

Greater Darkvision, Lifesense 60 feet Precise

Languages

Chthonian, Common, Diabolic, Necril

Immunities

Death Effects, Disease, Paralyzed, Poison, Unconscious, Bleed

Resistances

Cold 10

Weaknesses

Holy 10, Silver 10

Actions & Abilities

Horn

Attack +31

Damage: 3d8+12 Bludgeoning, 1d10 Cold, 2d8 Bleed

Greater Darkvision

Passive

Telepathy 100 feet

Passive

Lifesense 60 feet

Passive

Constant Spells

Passive

Entropy's Shadow

Passive

40 feet. Sykevers leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 4d6[void] damage with a . If it fails, it's also Enfeebled 1 for 1 minute and pulled 10 feet toward the sykever.

Sunlight Powerlessness

Passive

A sykever caught in sunlight is Stunned 2 and Clumsy 2.

Void Healing

Passive

Change Posture

1 action

The sykever changes between their bipedal and quadrupedal stance. In their bipedal stance, the sykever can use all the abilities in their stat block except Horned Rush. In their quadrupedal stance, the sykever has a Speed of 80 feet but can't make arm spike Strikes, Disarm, cast spells, or use Crush Item.

Crush Item

Reaction

Trigger The sykever gets a critical success to

Requirements The sykever is in their bipedal stance

Effect The sykever snatches the item and pierces it with their arm spikes. The item becomes broken and falls to the ground in the sykever's space. Items that are already broken aren't further damaged, and an item with 14 or higher Hardness is unaffected.

Draining Gaze

1 action

The sykever fixes their nightmarish gaze on one creature they can see, who must attempt a save. Regardless of the result, the target is temporarily immune for 10 minutes.

Critical Success The target is unaffected.

Success The target is Enfeebled 2 for 1 round if the sykever is in bipedal stance, or Clumsy 2 for 1 round if the sykever is in quadrupedal stance.

Failure As success, but the effect lasts 1 minute.

Critical Failure As success, but Enfeebled 3 or Clumsy 3, and the effect lasts 10 minutes.

Horned Rush

1 action

Requirements The sykever is in their quadrupedal stance

Effect The sykever Strides and then makes a horn Strike.

Spellcasting

Divine Innate

DC 36

Creature Abilities

Entropy's Shadow. 40 feet. Sykevers leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 4d6[void] damage with a . If it fails, it's also Enfeebled 1 for 1 minute and pulled 10 feet toward the sykever.

Sunlight Powerlessness. A sykever caught in sunlight is Stunned 2 and Clumsy 2.

Change Posture. The sykever changes between their bipedal and quadrupedal stance. In their bipedal stance, the sykever can use all the abilities in their stat block except Horned Rush. In their quadrupedal stance, the sykever has a Speed of 80 feet but can't make arm spike Strikes, Disarm, cast spells, or use Crush Item.

Crush Item. Trigger The sykever gets a critical success to

Requirements The sykever is in their bipedal stance

Effect The sykever snatches the item and pierces it with their arm spikes. The item becomes broken and falls to the ground in the sykever's space. Items that are already broken aren't further damaged, and an item with 14 or higher Hardness is unaffected.

Draining Gaze. The sykever fixes their nightmarish gaze on one creature they can see, who must attempt a save. Regardless of the result, the target is temporarily immune for 10 minutes.

Critical Success The target is unaffected.

Success The target is Enfeebled 2 for 1 round if the sykever is in bipedal stance, or Clumsy 2 for 1 round if the sykever is in quadrupedal stance.

Failure As success, but the effect lasts 1 minute.

Critical Failure As success, but Enfeebled 3 or Clumsy 3, and the effect lasts 10 minutes.

Horned Rush. Requirements The sykever is in their quadrupedal stance

Effect The sykever Strides and then makes a horn Strike.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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