Urglid

Level 13 / Large / demon

Level13
Armor Class31
Hit Points290
Perception+20
Speed30 feet, Burrow 40 feet, Climb 20 feet
STR+9modifier
DEX+4modifier
CON+8modifier
INT+4modifier
WIS+3modifier
CHA+4modifier
Saving Throws

Fortitude +26, Reflex +20, Will +20

Skills

Athletics +27, Crafting +24, Deception +22, Intimidation +27, Religion +24, Society +22, Stealth +27

Senses

Darkvision, Tremorsense 60 feet Imprecise, Truesight 60 feet Precise

Languages

Chthonian, Common, Draconic, Empyrean, Necril

Weaknesses

Cold Iron 10, Holy 10

Actions & Abilities

Claw

Attack +25

Damage: 3d10+16 Slashing

Leg

Attack +25

Damage: 3d12+21 Bludgeoning

Tremorsense (Imprecise) 60 feet

Passive

Telepathy 100 feet

Passive

Consecration Vulnerability

Passive

Dedicated to the desecration of graves, an urglid takes (3d6+6)[mental] damage each round they're within the area of an effect with the consecration trait. In addition, the demon's weakness to holy increases to 30 for 1 round the first time they take damage from each turn.

Constant Spells

Passive

+1 Status to All Saves vs. Magic

Passive

Earth Glide

Passive

The urglid can through any earthen matter, including rock. When they do so, the urglid moves at their full burrow Speed, leaving no tunnels or signs of its passing unless they choose to do so.

Gravechoke

2 actions

The urglid emits a putrid pulse that targets all living creatures within a . Creatures in this area that fail a save become Sickened 1 (Sickened 2 on a critical failure).

Ravenous Earthunholy

1 action

With a single, devious thought, the urglid causes a mound of grave soil to well up at a creature's feet. That creature must succeed at a save or become (). The restrained creature then begins sinking below the ground into a spontaneously formed grave. A creature restrained by this ability for 3 rounds is buried 6 feet deep in the ground and begins suffocating within 1 minute. A buried creature must be dug up to be freed (see Burial on page 96 of GM Core). A creature that is slain by Ravenous Earth rises as a the next midnight.

Spellcasting

Divine Innate

DC 30

Creature Abilities

Consecration Vulnerability. Dedicated to the desecration of graves, an urglid takes (3d6+6)[mental] damage each round they're within the area of an effect with the consecration trait. In addition, the demon's weakness to holy increases to 30 for 1 round the first time they take damage from each turn.

Earth Glide. The urglid can through any earthen matter, including rock. When they do so, the urglid moves at their full burrow Speed, leaving no tunnels or signs of its passing unless they choose to do so.

Gravechoke. The urglid emits a putrid pulse that targets all living creatures within a . Creatures in this area that fail a save become Sickened 1 (Sickened 2 on a critical failure).

Ravenous Earthunholy. With a single, devious thought, the urglid causes a mound of grave soil to well up at a creature's feet. That creature must succeed at a save or become (). The restrained creature then begins sinking below the ground into a spontaneously formed grave. A creature restrained by this ability for 3 rounds is buried 6 feet deep in the ground and begins suffocating within 1 minute. A buried creature must be dug up to be freed (see Burial on page 96 of GM Core). A creature that is slain by Ravenous Earth rises as a the next midnight.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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