Interlocutor

Level 12 / Large / fiend

Level12
Armor Class33
Hit Points215
Perception+24
Speed40 feet
STR+7modifier
DEX+3modifier
CON+5modifier
INT+2modifier
WIS+6modifier
CHA+5modifier
Saving Throws

Fortitude +23, Reflex +21, Will +26

Skills

Athletics +25, Crafting +22, Intimidation +25, Medicine +26, Religion +22, Stealth +19

Senses

Greater Darkvision

Languages

Common, Diabolic, Shadowtongue

Immunities

Cold

Weaknesses

Holy 15, Silver 15

Actions & Abilities

Claw

Attack +25

Damage: 3d10+13 Bludgeoning, 2d6 Bleed

Painsight

Passive

A velstrac automatically knows whether a creature it sees has any of the , , and conditions as well as the value of those conditions.

+1 Status to All Saves vs. Magic

Passive

Regeneration 20 (Deactivated by Holy or Silver)

Passive

Glimpse of Stolen Flesh

Passive

30 feet. When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor's form. The creature must succeed at a save or become Stunned 1.

Reactive Strike

Reaction

Shadow Siphon

Reaction

Trigger The interlocutor would take damage from a spell or magical effect
Effect The interlocutor takes half the triggering damage instead.

Focus Gaze

1 action

The interlocutor stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against glimpse of stolen flesh. In addition, if the creature was already stunned, on a failed save, it feels its internal organs twist and writhe, and is Clumsy 2 for 1 minute. After attempting this save, the creature is then temporarily immune to Focus Gaze until the start of the interlocutor's next turn.

Surgical Rend

1 action

This functions as the ability, dealing claw Strike damage. In addition, if the target is a living creature with organs and muscle, the interlocutor opens a precise wound. Until the creature is restored to its maximum Hit Points, thus closing the wound, Strikes against the creature deal an additional 1d6 precision damage.

Spellcasting

Divine Innate

DC 33

Creature Abilities

Painsight. A velstrac automatically knows whether a creature it sees has any of the , , and conditions as well as the value of those conditions.

Glimpse of Stolen Flesh. 30 feet. When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor's form. The creature must succeed at a save or become Stunned 1.

Shadow Siphon. Trigger The interlocutor would take damage from a spell or magical effect
Effect The interlocutor takes half the triggering damage instead.

Focus Gaze. The interlocutor stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against glimpse of stolen flesh. In addition, if the creature was already stunned, on a failed save, it feels its internal organs twist and writhe, and is Clumsy 2 for 1 minute. After attempting this save, the creature is then temporarily immune to Focus Gaze until the start of the interlocutor's next turn.

Surgical Rend. This functions as the ability, dealing claw Strike damage. In addition, if the target is a living creature with organs and muscle, the interlocutor opens a precise wound. Until the creature is restored to its maximum Hit Points, thus closing the wound, Strikes against the creature deal an additional 1d6 precision damage.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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