Tor Linnorm

Level 21 / Grg / dragon

Level21
Armor Class47
Hit Points440
Perception+37
Speed35 feet, Climb 35 feet, Fly 100 feet, Swim 60 feet
STR+11modifier
DEX+8modifier
CON+9modifier
INT-1modifier
WIS+8modifier
CHA+9modifier
Saving Throws

Fortitude +38, Reflex +35, Will +33

Skills

Acrobatics +35, Athletics +40, Stealth +37

Senses

Darkvision, Scent 60 feet Imprecise, Truesight 60 feet Precise

Languages

Aklo, Draconic, Fey

Immunities

Curse, Fire, Paralyzed, Sleep

Weaknesses

Cold Iron 15

Actions & Abilities

Jaws

Attack +40

Damage: 4d12+19 Piercing

Claw

Attack +40

Damage: 4d8+19 Slashing

Tail

Attack +40

Damage: 4d6+19 Bludgeoning

Constant Spells

Passive

+1 Status to All Saves vs. Magic

Passive

Regeneration 20 (Deactivated by Cold Iron)

Passive

Curse of Boiling Blood

Passive

When a creature slays the linnorm, it must succeed at a save or gain weakness to fire 20 and Slowed 1 from the agonizing pain it now endures at all times, with an unlimited duration.

As long as a character continues to suffer this curse, its slowed condition can never be reduced below slowed 1.

Lava Affinity

Passive

A tor linnorm can breathe and swim freely while submerged in lava and magma.

Reactive Strike (Tail Only)

Reaction

Constrict

1 action

(3d6+21)[bludgeoning],

Pyroclastic Breath

2 actions

The tor linnorm expels a of flame and ash dealing 20d6[fire|options:area-damage] damage to creatures within the area ( save).

The linnorm can't use Pyroclastic Breath again for {1d4 rounds}.

At the start of the tor linnorm's next turn, the area of the Pyroclastic Breath is covered in thick, scorching smoke that burns both the lungs and eyes, dealing an additional 10d6[fire|options:area-damage] damage to all creatures in the area ( save). A creature that spends an entire round in the smoke with open eyes must succeed at a save or be for 1 minute.

The smoke dissipates after 1 minute; in strong winds, the smoke dissipates in 5 rounds, and in more powerful winds, it may clear even more quickly.

Slashing Claws

1 action

The tor linnorm makes four Strikes with their claws, each against a different target. These attacks count toward the tor linnorm's multiple attack penalty, but the multiple attack penalty doesn't increase until after the tor linnorm makes all their attacks.

Tor Linnorm Venom

Passive

Saving Throw ;

Maximum Duration 10 rounds

Stage 1 8d6[fire] damage and Drained 1 (1 round)

Stage 2 12d6[fire] damage and Drained 2 (1 round)

Improved Grab

Free action

Spellcasting

Primal Innate

DC 44

Creature Abilities

Curse of Boiling Blood. When a creature slays the linnorm, it must succeed at a save or gain weakness to fire 20 and Slowed 1 from the agonizing pain it now endures at all times, with an unlimited duration.

As long as a character continues to suffer this curse, its slowed condition can never be reduced below slowed 1.

Lava Affinity. A tor linnorm can breathe and swim freely while submerged in lava and magma.

Constrict. (3d6+21)[bludgeoning],

Pyroclastic Breath. The tor linnorm expels a of flame and ash dealing 20d6[fire|options:area-damage] damage to creatures within the area ( save).

The linnorm can't use Pyroclastic Breath again for {1d4 rounds}.

At the start of the tor linnorm's next turn, the area of the Pyroclastic Breath is covered in thick, scorching smoke that burns both the lungs and eyes, dealing an additional 10d6[fire|options:area-damage] damage to all creatures in the area ( save). A creature that spends an entire round in the smoke with open eyes must succeed at a save or be for 1 minute.

The smoke dissipates after 1 minute; in strong winds, the smoke dissipates in 5 rounds, and in more powerful winds, it may clear even more quickly.

Slashing Claws. The tor linnorm makes four Strikes with their claws, each against a different target. These attacks count toward the tor linnorm's multiple attack penalty, but the multiple attack penalty doesn't increase until after the tor linnorm makes all their attacks.

Tor Linnorm Venom. Saving Throw ;

Maximum Duration 10 rounds

Stage 1 8d6[fire] damage and Drained 1 (1 round)

Stage 2 12d6[fire] damage and Drained 2 (1 round)

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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