Cinder Dragon (Ancient)

Level 19 / Grg / dragon

Level19
Armor Class42
Hit Points425
Perception+35
Speed60 feet, Fly 180 feet
STR+10modifier
DEX+4modifier
CON+8modifier
INT+5modifier
WIS+6modifier
CHA+7modifier
Saving Throws

Fortitude +34, Reflex +30, Will +32

Skills

Acrobatics +30, Athletics +38, Diplomacy +35, Intimidation +37, Nature +36, Stealth +37

Senses

Darkvision, Scent 60 feet Imprecise

Languages

Common, Draconic, Pyric

Immunities

Fire, Paralyzed, Sleep

Weaknesses

Cold 20

Actions & Abilities

Jaws

Attack +36

Damage: 1d8 Fire, 4d12+12 Piercing

Horn

Attack +34

Damage: 3d12+16 Piercing

Claw

Attack +36

Damage: 4d10+12 Slashing

Tail

Attack +34

Damage: 4d8+12 Bludgeoning

Wing

Attack +34

Damage: 4d8+12 Slashing

Smoke Vision

Passive

Smoke doesn't impair a cinder dragon's vision; they ignore the condition from smoke.

+2 Status to All Saves vs. Primal

Passive

Boiling Blood

Reaction

Trigger The dragon is critically hit with a melee attack
Effect The dragon's superheated blood spills onto the attacker. The target takes 10d6[fire] damage ( save).

Dragon Heat

Passive

5 feet. 4d6[fire|options:area-damage] damage ( save)

Frightful Presence

Passive

90 feet.

Reactive Strike (Jaws only)

Reaction

All Becomes Flame

1 action

The dragon curses a creature within 60 feet to have its magic replaced with primordial flames. The creature must attempt a save. Regardless of the result, the target becomes temporarily immune for 1 day.
Critical Success The creature is unaffected.

Success The creature is cursed for 1 round. While cursed, any damage the cursed creature would deal by any means becomes fire damage, regardless of the original damage type. The cursed creature can temporarily suppress the curse for 1 round as an action.

Failure As success, but the curse's duration is 1 hour.

Critical Failure As success, but the curse's duration is 1 day.

Draconic Frenzy

2 actions

The dragon makes two claw Strikes and one wing Strike in any order.

Draconic Momentum

Passive

The dragon recharges their Pyre Breath whenever they score a critical hit with a Strike.

Pyre Breath

2 actions

The dragon breathes a blast of flame that deals 18d6[fire|options:area-damage] damage in a ( save). Creatures that critically fail their save catch fire, taking 2d6[persistent,fire] damage. The area then fills with black smoke for 1 minute. This has the effects of mist, except it fills the cone's area. The dragon can't use Pyre Breath again for {1d4 rounds}.

Stoke the Flames

1 action

The dragon intensifies nearby fires. Every foe within 60 feet that is taking persistent fire damage takes 5d6[fire] damage.

Creature Abilities

Smoke Vision. Smoke doesn't impair a cinder dragon's vision; they ignore the condition from smoke.

Boiling Blood. Trigger The dragon is critically hit with a melee attack
Effect The dragon's superheated blood spills onto the attacker. The target takes 10d6[fire] damage ( save).

Dragon Heat. 5 feet. 4d6[fire|options:area-damage] damage ( save)

Frightful Presence. 90 feet.

All Becomes Flame. The dragon curses a creature within 60 feet to have its magic replaced with primordial flames. The creature must attempt a save. Regardless of the result, the target becomes temporarily immune for 1 day.
Critical Success The creature is unaffected.

Success The creature is cursed for 1 round. While cursed, any damage the cursed creature would deal by any means becomes fire damage, regardless of the original damage type. The cursed creature can temporarily suppress the curse for 1 round as an action.

Failure As success, but the curse's duration is 1 hour.

Critical Failure As success, but the curse's duration is 1 day.

Draconic Frenzy. The dragon makes two claw Strikes and one wing Strike in any order.

Draconic Momentum. The dragon recharges their Pyre Breath whenever they score a critical hit with a Strike.

Pyre Breath. The dragon breathes a blast of flame that deals 18d6[fire|options:area-damage] damage in a ( save). Creatures that critically fail their save catch fire, taking 2d6[persistent,fire] damage. The area then fills with black smoke for 1 minute. This has the effects of mist, except it fills the cone's area. The dragon can't use Pyre Breath again for {1d4 rounds}.

Stoke the Flames. The dragon intensifies nearby fires. Every foe within 60 feet that is taking persistent fire damage takes 5d6[fire] damage.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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