Fortitude +28, Reflex +26, Will +25
Athletics +31, Intimidation +29, Religion +27
Darkvision
Common, Necril
Bleed, Death Effects, Disease, Fire, Paralyzed, Poison, Unconscious
Actions & Abilities
Greatpick
Damage: 3d10+16 Piercing
Fist
Damage: 3d6+16 Bludgeoning, 1d6 Fire
Composite Shortbow
Damage: 3d6+10 Piercing
Clutching Armor
Trigger A creature attempts to move away from the graveknight
Effect The graveknight's armor animates and attempts to Grab the triggering creature. It makes an Athletics check to using the graveknight's Athletics modifier - 2.
The armor can continue to Grapple the creature normally. Since the armor is grappling the creature, the graveknight doesn't need a free hand to do so.
Reactive Strike
Void Healing
Channel Magic
The graveknight redirects magical energies through its armor, allowing it to deliver magic through an attack. The graveknight Casts a Spell that takes 1 or 2 actions to cast and requires a spell attack modifier. The effects of the spell don't occur immediately but are imbued into an attack instead. The graveknight then makes a melee Strike with a weapon or unarmed attack. The spell is coupled with the attack, using the attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for the graveknight's multiple attack penalty but doesn't apply the penalty until after they've completed Channeling Magic. The graveknight can't use Channel Magic again for {1d4 rounds}.
Devastating Blast
The graveknight unleashes a of energy. Creatures in the area take 9d12[fire|options:area-damage] damage ( save).
The graveknight can use this ability once every {1d4 rounds}.
Graveknight's Curse
This curse affects anyone who wears a graveknight's armor for at least 1 hour.
Saving Throw save
Onset 1 hour
Stage 1 Doomed 1 and cannot remove the armor (1 day)
Stage 2 Doomed 2, speed penalty of -10 feet, and cannot remove the armor (1 day)
Stage 3 dies and transforms into the armor's graveknight.
Ruinous Weapons
Any weapon or unarmed attack the graveknight uses gains the effects of a +1 greater striking weapon and a greater flaming weapon rune.
Weapon Master
The graveknight has access to the critical specialization effects of any weapons it wields.
Spellcasting
DC 33
Creature Abilities
Clutching Armor. Trigger A creature attempts to move away from the graveknight
Effect The graveknight's armor animates and attempts to Grab the triggering creature. It makes an Athletics check to using the graveknight's Athletics modifier - 2.
The armor can continue to Grapple the creature normally. Since the armor is grappling the creature, the graveknight doesn't need a free hand to do so.
Channel Magic. The graveknight redirects magical energies through its armor, allowing it to deliver magic through an attack. The graveknight Casts a Spell that takes 1 or 2 actions to cast and requires a spell attack modifier. The effects of the spell don't occur immediately but are imbued into an attack instead. The graveknight then makes a melee Strike with a weapon or unarmed attack. The spell is coupled with the attack, using the attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for the graveknight's multiple attack penalty but doesn't apply the penalty until after they've completed Channeling Magic. The graveknight can't use Channel Magic again for {1d4 rounds}.
Devastating Blast. The graveknight unleashes a of energy. Creatures in the area take 9d12[fire|options:area-damage] damage ( save).
The graveknight can use this ability once every {1d4 rounds}.
Graveknight's Curse. This curse affects anyone who wears a graveknight's armor for at least 1 hour.
Saving Throw save
Onset 1 hour
Stage 1 Doomed 1 and cannot remove the armor (1 day)
Stage 2 Doomed 2, speed penalty of -10 feet, and cannot remove the armor (1 day)
Stage 3 dies and transforms into the armor's graveknight.
Ruinous Weapons. Any weapon or unarmed attack the graveknight uses gains the effects of a +1 greater striking weapon and a greater flaming weapon rune.
Weapon Master. The graveknight has access to the critical specialization effects of any weapons it wields.
Source, license, and attribution
Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.