Succubus

Level 7 / Medium / demon

Level7
Armor Class23
Hit Points100
Perception+15
Speed25 feet, Fly 35 feet
STR+2modifier
DEX+3modifier
CON+4modifier
INT+4modifier
WIS+2modifier
CHA+7modifier
Saving Throws

Fortitude +15, Reflex +14, Will +17

Skills

Acrobatics +14, Deception +18, Diplomacy +20, Intimidation +16, Religion +13, Society +15, Stealth +14

Senses

Darkvision

Languages

Chthonian, Common, Draconic, Empyrean

Weaknesses

Cold Iron 5, Holy 5

Actions & Abilities

Claw

Attack +16

Damage: 2d8+8 Slashing

Telepathy 100 feet

Passive

Constant Spells

Passive

+1 Status to All Saves vs. Magic

Passive

Rejection Vulnerability

Passive

As succubi are beings of pure lust, creatures that reject their lust can metaphysically harm them. When a succubus fails a Diplomacy check to Embrace or Request, or when a creature succeeds at its save against a succubus's mental spell or ability, the succubus takes 2d6[mental] damage.

For 1 hour after causing mental damage to a succubus in this way, a creature can deal 2d6[mental] damage to the succubus with a successful action incorporating its rejection.

Seductive Presence

Passive

10 feet.

Any creature in the aura that could be sexually attracted to a succubus takes a -2 circumstance penalty to checks and DCs to oppose the succubus's mental spells, Deception, and Diplomacy.

Change Shape

1 action

The succubus can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).

Embrace

1 action

The succubus attempts to a creature using their Diplomacy bonus instead of Athletics. If the creature is willing, the succubus automatically succeeds.

Passionate Kiss

1 action

Frequency once per round

Effect The succubus engages a creature they have or in an embrace or other act of passion to drain its vital essence.

The kiss makes the creature Drained 1 or increases its drained value by 1, to a maximum of 4. The creature takes 3d6[void] damage and the succubus regains Hit Points equal to the damage dealt. The target must succeed at a save or be affected by a to submit to more actions of passion rather than trying to .

Profane Gift

3 actions

Frequency once per day

Effect The succubus gives a willing humanoid a profane gift. That creature gains a +1 status bonus to attack rolls, skill checks, and saving throws. As long as the gift persists, the succubus can communicate telepathically with the target at any distance, see through the creature's senses, and target the creature with suggestion through the telepathic link. In addition, the creature uses an outcome one degree of success worse than it rolls on saving throws against the succubus's spells.

A humanoid can't have more than one profane gift at a time, and a succubus can't grant more than one profane gift at a time. Removing the gift requires an atone ritual. The succubus can remove the gift as a free action to give the recipient a curse, making them Stupefied 3 with an unlimited duration.

A summoned succubus can't grant a profane gift.

Spellcasting

Divine Innate

DC 26

Creature Abilities

Rejection Vulnerability. As succubi are beings of pure lust, creatures that reject their lust can metaphysically harm them. When a succubus fails a Diplomacy check to Embrace or Request, or when a creature succeeds at its save against a succubus's mental spell or ability, the succubus takes 2d6[mental] damage.

For 1 hour after causing mental damage to a succubus in this way, a creature can deal 2d6[mental] damage to the succubus with a successful action incorporating its rejection.

Seductive Presence. 10 feet.

Any creature in the aura that could be sexually attracted to a succubus takes a -2 circumstance penalty to checks and DCs to oppose the succubus's mental spells, Deception, and Diplomacy.

Change Shape. The succubus can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).

Embrace. The succubus attempts to a creature using their Diplomacy bonus instead of Athletics. If the creature is willing, the succubus automatically succeeds.

Passionate Kiss. Frequency once per round

Effect The succubus engages a creature they have or in an embrace or other act of passion to drain its vital essence.

The kiss makes the creature Drained 1 or increases its drained value by 1, to a maximum of 4. The creature takes 3d6[void] damage and the succubus regains Hit Points equal to the damage dealt. The target must succeed at a save or be affected by a to submit to more actions of passion rather than trying to .

Profane Gift. Frequency once per day

Effect The succubus gives a willing humanoid a profane gift. That creature gains a +1 status bonus to attack rolls, skill checks, and saving throws. As long as the gift persists, the succubus can communicate telepathically with the target at any distance, see through the creature's senses, and target the creature with suggestion through the telepathic link. In addition, the creature uses an outcome one degree of success worse than it rolls on saving throws against the succubus's spells.

A humanoid can't have more than one profane gift at a time, and a succubus can't grant more than one profane gift at a time. Removing the gift requires an atone ritual. The succubus can remove the gift as a free action to give the recipient a curse, making them Stupefied 3 with an unlimited duration.

A summoned succubus can't grant a profane gift.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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