Fortitude +19, Reflex +15, Will +20
Deception +18, Intimidation +20, Occultism +15, Religion +20, Stealth +13
Darkvision
Necril
Death Effects, Disease, Paralyzed, Poison, Unconscious, Bleed
Fire 10, Water 10
Actions & Abilities
Fist
Damage: 1d6 Void, 1d10+11 Bludgeoning
Longspear
Damage: 1d6 Void, 2d8+11 Piercing
+1 Status to All Saves vs. Vitality
Reactive Strike (Special)
The mummy pharaoh can use Reactive Strike when a creature within its reach uses a concentrate action, in addition to its normal trigger. It can disrupt triggering concentrate actions, and it disrupts actions on any hit, not just a critical hit.
Rejuvenation
When a mummy pharaoh is destroyed, necromantic energies rebuild its body in its tomb over {1d10 days}. If the body is destroyed during that time, the process starts anew. A reforming mummy pharaoh is destroyed permanently if their tomb is consecrated.
Sacred Wrappings
When a creature deals physical damage to the pharaoh or triggers one of the pharaoh's weaknesses, it must succeed at a save or become Doomed 1.
Regardless of the results of the save, the creature is then immune to that mummy's sacred wrappings for 24 hours.
Undead Mastery
100 feet.
Commanded or allied undead in the aura that have a lower level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.
Sandstorm Wrath
The mummy pharaoh exhales a of superheated sand that deals 5d6[fire,5d6[slashing]|options:area-damage]{5d6 fire damage and 5d6 slashing damage} ( save).
The mummy pharaoh can't use Sandstorm Wrath again for {1d4 rounds}.
Veil of Sand
Sand whirls around the mummy pharaoh in a 5-foot emanation until the beginning of their next turn. Creatures inside the sand are to those outside it and any living creature ending its turn within the sand takes 4d6[slashing|options:area-damage] damage with a save
Veil of Sand ends if the mummy takes damage from their water weakness.
Creature Abilities
Reactive Strike (Special). The mummy pharaoh can use Reactive Strike when a creature within its reach uses a concentrate action, in addition to its normal trigger. It can disrupt triggering concentrate actions, and it disrupts actions on any hit, not just a critical hit.
Rejuvenation. When a mummy pharaoh is destroyed, necromantic energies rebuild its body in its tomb over {1d10 days}. If the body is destroyed during that time, the process starts anew. A reforming mummy pharaoh is destroyed permanently if their tomb is consecrated.
Sacred Wrappings. When a creature deals physical damage to the pharaoh or triggers one of the pharaoh's weaknesses, it must succeed at a save or become Doomed 1.
Regardless of the results of the save, the creature is then immune to that mummy's sacred wrappings for 24 hours.
Undead Mastery. 100 feet.
Commanded or allied undead in the aura that have a lower level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.
Sandstorm Wrath. The mummy pharaoh exhales a of superheated sand that deals 5d6[fire,5d6[slashing]|options:area-damage]{5d6 fire damage and 5d6 slashing damage} ( save).
The mummy pharaoh can't use Sandstorm Wrath again for {1d4 rounds}.
Veil of Sand. Sand whirls around the mummy pharaoh in a 5-foot emanation until the beginning of their next turn. Creatures inside the sand are to those outside it and any living creature ending its turn within the sand takes 4d6[slashing|options:area-damage] damage with a save
Veil of Sand ends if the mummy takes damage from their water weakness.
Source, license, and attribution
Source: Pathfinder Monster Core (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.