Nosferatu Malefactor

Level 10 / Medium / undead

Level10
Armor Class30
Hit Points135
Perception+19
Speed30 feet, Climb 25 feet
STR+5modifier
DEX+7modifier
CON+3modifier
INT+7modifier
WIS+5modifier
CHA+3modifier
Saving Throws

Fortitude +17, Reflex +21, Will +19

Skills

Acrobatics +21, Arcana +21, Athletics +19, Deception +17, Intimidation +19, Stealth +23

Senses

Darkvision

Languages

Aklo, Common, Necril

Immunities

Death Effects, Disease, Paralyzed, Poison, Sleep

Actions & Abilities

Claw

Attack +23

Damage: 2d10+11 Piercing

Fangs

Attack +23

Damage: 2d12+11 Piercing

Telepathy 60 feet

Passive

Fast Healing 10

Passive

Void Healing

Passive

Change Shape

1 action

The nosferatu transforms into a swarm of pale-gray rats. They gain a land Speed of 30 feet and a climb Speed of 10 feet, and they become Large. In this swarm form, the nosferatu can take an action to deal each enemy in the swarm's space 2d10[piercing|options:area-damage] damage with a save. A creature that fails its save is also exposed to plague of ancients.

Command Thrall

Free action

Requirements One of the nosferatu's thralls is present and can hear the nosferatu
Effect The nosferatu gives a single command to one of their thralls, which the thrall follows to the best of its ability during its next turn.

Dominate

2 actions

The nosferatu can cast at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. The save DC uses a high DC for the nosferatu's level, and a creature that succeeds is temporarily immune to that nosferatu's Dominate for 24 hours. Fully destroying the nosferatu ends the domination, but merely reducing the nosferatu to 0 HP is insufficient to break the spell.

Drink Blood

1 action

Requirements The nosferatu's last action was a successful fangs Strike
Effect The nosferatu sinks their fangs into the targeted creature to drink its blood. This requires an check against the creature's Fortitude DC. On a success, the creature becomes Drained 1, and the nosferatu regains 13[healing]{13 HP}, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the nosferatu but increases the creature's drained condition value by 1, killing the victim when it reaches Drained 5. A nosferatu can also consume blood that's been emptied into a vessel for sustenance, but they gain no HP from doing so.

The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

Nosferatu Vulnerabilities

Passive

  • Revulsion A nosferatu can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a deity with a holy sanctification option. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the nosferatu involuntarily comes within 10 feet of an object of their revulsion, they gain the condition, running from the object of their revulsion until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a nosferatu can attempt a save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for {1d6 rounds} (or 1 hour on a critical success).
  • Stake A magical wooden stake (such as one affected by a weapon potency rune, , or similar magic) driven through the nosferatu's heart drops the nosferatu to 0 HP and prevents them from healing above 0 HP, even in their coffin. Staking a nosferatu requires 3 actions and works only if the nosferatu is . If the stake is removed, the nosferatu can heal above 0 HP again, and if they're in their coffin, the 1-hour rest period begins once the stake is removed. If the nosferatu's head is severed and anointed with while the stake is in place, the nosferatu is destroyed.
  • Sunlight If exposed to direct sunlight, a nosferatu immediately becomes Slowed 1. The slowed value increases by 1 each time the nosferatu ends their turn in sunlight, and the condition ends when they're no longer in sunlight. If the nosferatu loses all their actions in this way, they're destroyed.

Plague of Ancients

Passive

Saving Throw
Onset 1 day

Stage 1 Drained 1 (1 day)

Stage 2 Drained 2 and Enfeebled 2 (1 day)

Stage 3 Doomed 1, Drained 3, and Enfeebled 3 (1 day)

Stage 4 Doomed 2, drained 3, and enfeebled 3 (1 day)

Stage 5 (1 day)

Stage 6 death

Plagued Coffin Restoration

Passive

Unlike other undead, a nosferatu isn't destroyed at 0 HP. Instead, they disperse into an immense number of rats heading in every direction in an attempt to return to their coffin. If even a single rat reaches the coffin, the nosferatu can recover. A nosferatu regains their strength through resting in earth taken from the grave of a creature that died of plague. If their body rests in their earth-filled coffin for 1 hour, the nosferatu gains 1 HP, after which their fast healing begins to function normally. If the coffin doesn't contain this plagued grave dirt, they instead need to rest in their coffin for 1 day before they gain 1 HP and regain their fast healing.

Spellcasting

Divine Innate

DC 29

Creature Abilities

Change Shape. The nosferatu transforms into a swarm of pale-gray rats. They gain a land Speed of 30 feet and a climb Speed of 10 feet, and they become Large. In this swarm form, the nosferatu can take an action to deal each enemy in the swarm's space 2d10[piercing|options:area-damage] damage with a save. A creature that fails its save is also exposed to plague of ancients.

Command Thrall. Requirements One of the nosferatu's thralls is present and can hear the nosferatu
Effect The nosferatu gives a single command to one of their thralls, which the thrall follows to the best of its ability during its next turn.

Dominate. The nosferatu can cast at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. The save DC uses a high DC for the nosferatu's level, and a creature that succeeds is temporarily immune to that nosferatu's Dominate for 24 hours. Fully destroying the nosferatu ends the domination, but merely reducing the nosferatu to 0 HP is insufficient to break the spell.

Drink Blood. Requirements The nosferatu's last action was a successful fangs Strike
Effect The nosferatu sinks their fangs into the targeted creature to drink its blood. This requires an check against the creature's Fortitude DC. On a success, the creature becomes Drained 1, and the nosferatu regains 13[healing]{13 HP}, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the nosferatu but increases the creature's drained condition value by 1, killing the victim when it reaches Drained 5. A nosferatu can also consume blood that's been emptied into a vessel for sustenance, but they gain no HP from doing so.

The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

Nosferatu Vulnerabilities. - Revulsion A nosferatu can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a deity with a holy sanctification option. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the nosferatu involuntarily comes within 10 feet of an object of their revulsion, they gain the condition, running from the object of their revulsion until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a nosferatu can attempt a save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for {1d6 rounds} (or 1 hour on a critical success).

  • Stake A magical wooden stake (such as one affected by a weapon potency rune, , or similar magic) driven through the nosferatu's heart drops the nosferatu to 0 HP and prevents them from healing above 0 HP, even in their coffin. Staking a nosferatu requires 3 actions and works only if the nosferatu is . If the stake is removed, the nosferatu can heal above 0 HP again, and if they're in their coffin, the 1-hour rest period begins once the stake is removed. If the nosferatu's head is severed and anointed with while the stake is in place, the nosferatu is destroyed.
  • Sunlight If exposed to direct sunlight, a nosferatu immediately becomes Slowed 1. The slowed value increases by 1 each time the nosferatu ends their turn in sunlight, and the condition ends when they're no longer in sunlight. If the nosferatu loses all their actions in this way, they're destroyed.

Plague of Ancients. Saving Throw
Onset 1 day

Stage 1 Drained 1 (1 day)

Stage 2 Drained 2 and Enfeebled 2 (1 day)

Stage 3 Doomed 1, Drained 3, and Enfeebled 3 (1 day)

Stage 4 Doomed 2, drained 3, and enfeebled 3 (1 day)

Stage 5 (1 day)

Stage 6 death

Plagued Coffin Restoration. Unlike other undead, a nosferatu isn't destroyed at 0 HP. Instead, they disperse into an immense number of rats heading in every direction in an attempt to return to their coffin. If even a single rat reaches the coffin, the nosferatu can recover. A nosferatu regains their strength through resting in earth taken from the grave of a creature that died of plague. If their body rests in their earth-filled coffin for 1 hour, the nosferatu gains 1 HP, after which their fast healing begins to function normally. If the coffin doesn't contain this plagued grave dirt, they instead need to rest in their coffin for 1 day before they gain 1 HP and regain their fast healing.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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