Fortitude +16, Reflex +19, Will +21
Acrobatics +19, Intimidation +21, Stealth +19
Darkvision, Lifesense 60 feet Imprecise
Common, Necril
Bleed, Death Effects, Disease, Paralyzed, Poison, Precision, Unconscious
All Damage 10 except Force, Ghost Touch, Spirit, Vitality
Actions & Abilities
Wraith Touch
Damage: 2d12+6 Void
Draining Presence
10 feet. A living creature that enters the aura must succeed at a save or become Drained 1. It recovers after it has been out of the aura for 1 minute. A creature that succeeds at its save is temporarily immune to draining presence for 24 hours.
Sunlight Powerlessness
While in sunlight, a war wraith is Stunned 2 and Clumsy 2.
Void Healing
Absorb Wraith
Frequency once per round
Effect The war wraith extends their hand toward another wraith creature within 100 feet. The target wraith dissolves and streaks toward the war wraith in a straight line, dealing 3d10[void] damage to each creature along the line with a save. The war wraith absorbs the essence of the target wraith, becoming for 1 minute. They can use their extra action only to Fly or Strike. An unwilling target can resist being absorbed if it succeeds at a save.
Grip of Fear
The wraith reaches into an adjacent creature's chest, gripping its heart. The target takes 9d6[mental] damage with a save. On a critical failure, the creature is also until the start of the wraith's next turn.
Robes of Welcome
Frequency once per round
Effect The wraith wraps their robes around an adjacent living creature, exposing it to void's embrace. If any creature is cursed by the wraith's void's embrace, the wraith can't impose void's embrace on another creature.
Void's Embrace
If the victim succeeds at a saving throw against this curse while in sunlight, the curse ends. While a creature has this curse, it bypasses the resistance of the wraith that cursed it
Saving Throw
Stage 1 the victim is in any light (1 hour)
Stage 2 the victim gains lifesense 30 feet but is in any light (1 hour)
Stage 3 as stage 2, but the creature also has void healing (1 hour)
Stage 4 the victim becomes and can't awaken (1 day)
Stage 5 the creature dies and becomes a wraith under the command of the war wraith, its body crumbling to ash
Creature Abilities
Draining Presence. 10 feet. A living creature that enters the aura must succeed at a save or become Drained 1. It recovers after it has been out of the aura for 1 minute. A creature that succeeds at its save is temporarily immune to draining presence for 24 hours.
Sunlight Powerlessness. While in sunlight, a war wraith is Stunned 2 and Clumsy 2.
Absorb Wraith. Frequency once per round
Effect The war wraith extends their hand toward another wraith creature within 100 feet. The target wraith dissolves and streaks toward the war wraith in a straight line, dealing 3d10[void] damage to each creature along the line with a save. The war wraith absorbs the essence of the target wraith, becoming for 1 minute. They can use their extra action only to Fly or Strike. An unwilling target can resist being absorbed if it succeeds at a save.
Grip of Fear. The wraith reaches into an adjacent creature's chest, gripping its heart. The target takes 9d6[mental] damage with a save. On a critical failure, the creature is also until the start of the wraith's next turn.
Robes of Welcome. Frequency once per round
Effect The wraith wraps their robes around an adjacent living creature, exposing it to void's embrace. If any creature is cursed by the wraith's void's embrace, the wraith can't impose void's embrace on another creature.
Void's Embrace. If the victim succeeds at a saving throw against this curse while in sunlight, the curse ends. While a creature has this curse, it bypasses the resistance of the wraith that cursed it
Saving Throw
Stage 1 the victim is in any light (1 hour)
Stage 2 the victim gains lifesense 30 feet but is in any light (1 hour)
Stage 3 as stage 2, but the creature also has void healing (1 hour)
Stage 4 the victim becomes and can't awaken (1 day)
Stage 5 the creature dies and becomes a wraith under the command of the war wraith, its body crumbling to ash
Source, license, and attribution
Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.