Fortitude +20, Reflex +27, Will +23
Crafting +28, Occultism +24, Society +24, Stealth +27
Low Light Vision
Aklo, Common, Fey
Cold Iron 10
Actions & Abilities
Felt Shears
Damage: 2d4+14 Piercing, 1d6 Mental
Reactive Strike
The millindemalion can use Hat Toss against the triggering creature instead of making a Strike, making a melee attack roll with a +27 modifier to do so.
Unsettling Mind
Attempting to touch the frenetic mind of a millindemalion is a dangerous task. When the millindemalion succeeds at a saving throw against a mental effect, the creature originating that effect takes 4d6[mental] damage.
Hat Toss
The millindemalion quickly crafts a mind-altering hat in combat and tosses it onto a target with a flick of their wrist. The millindemalion chooses one of the effects below and makes a ranged attack roll with a +27 modifier and a range increment of 20 feet.
On a hit, the target must succeed at a saving throw or experience the listed effect for {1d4+1 rounds}. If the millindemalion critically succeeds at the ranged Strike, the target takes a -4 circumstance penalty on the save.
A target can only wear one millindemalion hat at a time; a new hat replaces any previous hat. The hat can't be removed before the condition ends, but when the condition ends (or on a successful save), the hat falls to pieces.
- Befuddling Bowler The hat clouds the target's mind; the target becomes Stupefied 2.
- Bewitching Beret The target is infatuated with their new hat and its creator, becoming by the millindemalion and the beret.
- Dazzling Deerstalker The target can barely see with the hat falling down over its eyes and gains the condition.
- Fettering Fedora The target feels a heavy weight pressing down on them from the hat and takes a -10-foot circumstance penalty to their Speeds.
- Tiring Tricorne The target grows sleepy and becomes Slowed 1.
Sneak Attack
A millindemalion deals an extra 4d6 precision damage to creatures.
Creature Abilities
Reactive Strike. The millindemalion can use Hat Toss against the triggering creature instead of making a Strike, making a melee attack roll with a +27 modifier to do so.
Unsettling Mind. Attempting to touch the frenetic mind of a millindemalion is a dangerous task. When the millindemalion succeeds at a saving throw against a mental effect, the creature originating that effect takes 4d6[mental] damage.
Hat Toss. The millindemalion quickly crafts a mind-altering hat in combat and tosses it onto a target with a flick of their wrist. The millindemalion chooses one of the effects below and makes a ranged attack roll with a +27 modifier and a range increment of 20 feet.
On a hit, the target must succeed at a saving throw or experience the listed effect for {1d4+1 rounds}. If the millindemalion critically succeeds at the ranged Strike, the target takes a -4 circumstance penalty on the save.
A target can only wear one millindemalion hat at a time; a new hat replaces any previous hat. The hat can't be removed before the condition ends, but when the condition ends (or on a successful save), the hat falls to pieces.
- Befuddling Bowler The hat clouds the target's mind; the target becomes Stupefied 2.
- Bewitching Beret The target is infatuated with their new hat and its creator, becoming by the millindemalion and the beret.
- Dazzling Deerstalker The target can barely see with the hat falling down over its eyes and gains the condition.
- Fettering Fedora The target feels a heavy weight pressing down on them from the hat and takes a -10-foot circumstance penalty to their Speeds.
- Tiring Tricorne The target grows sleepy and becomes Slowed 1.
Sneak Attack. A millindemalion deals an extra 4d6 precision damage to creatures.
Source, license, and attribution
Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.