Conspirator Dragon (Adult, Spellcaster)

Level 12 / Large / dragon

Level12
Armor Class33
Hit Points215
Perception+23
Speed40 feet, Climb 40 feet, Fly 140 feet
STR+5modifier
DEX+3modifier
CON+4modifier
INT+5modifier
WIS+5modifier
CHA+7modifier
Saving Throws

Fortitude +20, Reflex +21, Will +25

Skills

Acrobatics +21, Athletics +23, Deception +25, Diplomacy +25, Intimidation +23, Occultism +23, Performance +25, Society +23, Stealth +21

Senses

Darkvision, Scent 60 feet Imprecise

Languages

Common, Draconic, Shadowtongue, Sussuran

Immunities

Controlled, Paralyzed, Sleep

Actions & Abilities

Jaws

Attack +25

Damage: 3d8+11 Piercing

Claw

Attack +25

Damage: 3d6+11 Slashing

Tail

Attack +23

Damage: 2d10+11 Bludgeoning

Mental Blast

Attack +25

Damage: 3d6+6 Mental

Telepathy 100 feet

Passive

+2 to Sense Motive

Passive

+2 Status to All Saves vs. Occult

Passive

Retract Body

Reaction

Trigger The dragon is hit or critically hit by an attack made by a creature the dragon can see

Effect The dragon retracts the targeted body part or twists away to avoid the attack, gaining a +2 circumstance bonus to AC against the triggering attack.

Conjure Disguise

Passive

Frequency once per day

Effect The dragon conjures a perfect flesh-suit replica of a humanoid they've seen of their size or smaller and compresses themself into it, along with generating appropriate clothing for the humanoid. This process takes 1 minute to complete, during which the dragon is . If the dragon stops or is interrupted in this process, the suit is destroyed. Once the process is complete, the dragon can remain in this disguise indefinitely.

The transformation has the effects of , except that the disguise is not actively magical in nature and doesn't register as magical to detect magic and similar effects. The dragon loses Retract Body while transformed.

If the dragon is critically hit while wearing the disguise, the suit is destroyed and immediately explodes. This has the effects of Detonate Disguise, except that creatures use the outcome one degree of success better than they rolled on their save.

Detonate Disguise

2 actions

Requirements The dragon is wearing their conjured disguise

Effect The dragon erupts from the disguise, destroying it. The explosive revelation deals 13d6[bludgeoning|options:area-damage] damage to creatures in a with a save. A creature that fails its save is for 1 round as it becomes covered in scraps from the disguise.

Any creature sharing a space with the dragon after they erupt is pushed into the nearest empty space.

Rushed Transformation

3 actions

Frequency once per hour

Effect Using the aid of magic and an exhausting amount of effort, the dragon quickly reshapes their body into the form of a generic humanoid figure. This has the effects of except that it lasts only 1 minute, and the dragon doesn't gain the +4 status bonus to Deception as the transformation makes use of the dragon's body to crudely mimic a humanoid form. The dragon can Dismiss the effect.

Whenever the effect ends, the dragon leaves behind scraps of magically conjured flesh, which could give away the dragon's presence.

Smoke Breath

2 actions

The dragon unleashes a noxious cloud of smoke that deals 10d6[poison|options:area-damage] damage in a ( save). The smoke remains for 1 minute. This has the effects of , except it fills the cone's area.

The dragon can't use Smoke Breath again for {1d4 rounds}.

Sneak Attack

Passive

The dragon's Strikes deal an additional 2d6 precision damage to targets.

Spellcasting

Occult Prepared

DC 33

Occult Innate

DC 32

Creature Abilities

Retract Body. Trigger The dragon is hit or critically hit by an attack made by a creature the dragon can see

Effect The dragon retracts the targeted body part or twists away to avoid the attack, gaining a +2 circumstance bonus to AC against the triggering attack.

Conjure Disguise. Frequency once per day

Effect The dragon conjures a perfect flesh-suit replica of a humanoid they've seen of their size or smaller and compresses themself into it, along with generating appropriate clothing for the humanoid. This process takes 1 minute to complete, during which the dragon is . If the dragon stops or is interrupted in this process, the suit is destroyed. Once the process is complete, the dragon can remain in this disguise indefinitely.

The transformation has the effects of , except that the disguise is not actively magical in nature and doesn't register as magical to detect magic and similar effects. The dragon loses Retract Body while transformed.

If the dragon is critically hit while wearing the disguise, the suit is destroyed and immediately explodes. This has the effects of Detonate Disguise, except that creatures use the outcome one degree of success better than they rolled on their save.

Detonate Disguise. Requirements The dragon is wearing their conjured disguise

Effect The dragon erupts from the disguise, destroying it. The explosive revelation deals 13d6[bludgeoning|options:area-damage] damage to creatures in a with a save. A creature that fails its save is for 1 round as it becomes covered in scraps from the disguise.

Any creature sharing a space with the dragon after they erupt is pushed into the nearest empty space.

Rushed Transformation. Frequency once per hour

Effect Using the aid of magic and an exhausting amount of effort, the dragon quickly reshapes their body into the form of a generic humanoid figure. This has the effects of except that it lasts only 1 minute, and the dragon doesn't gain the +4 status bonus to Deception as the transformation makes use of the dragon's body to crudely mimic a humanoid form. The dragon can Dismiss the effect.

Whenever the effect ends, the dragon leaves behind scraps of magically conjured flesh, which could give away the dragon's presence.

Smoke Breath. The dragon unleashes a noxious cloud of smoke that deals 10d6[poison|options:area-damage] damage in a ( save). The smoke remains for 1 minute. This has the effects of , except it fills the cone's area.

The dragon can't use Smoke Breath again for {1d4 rounds}.

Sneak Attack. The dragon's Strikes deal an additional 2d6 precision damage to targets.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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