Guthallath

Level 19 / Grg / construct

Level19
Armor Class43
Hit Points325
Perception+30
Speed40 feet, Burrow 50 feet
STR+10modifier
DEX+2modifier
CON+8modifier
INT-4modifier
WIS+0modifier
CHA-1modifier
Saving Throws

Fortitude +38, Reflex +32, Will +30

Skills

Acrobatics +25, Athletics +40

Senses

Darkvision, Truesight 60 feet Precise

Resistances

Physical 15 except Adamantine, Spells 15 except Cold, Earth, Water

Actions & Abilities

Fist

Attack +38

Damage: 4d12+18 Bludgeoning

The Guthallath can choose either or Improved Push 20 feet when it hits with a fist attack.

Foot

Attack +38

Damage: 4d8+18 Bludgeoning

Constant Spells

Passive

Erosion Aura

Passive

120 feet.

The guthallath erodes away the physical integrity of all around it. Creatures and objects in the emanation other than the guthallath have their Hardness and resistances reduced by 10.

At the start of their turn, a creature in the erosion aura's area takes 6d6[bludgeoning] damage with a save.

Immunity to Magic

Passive

The guthallath is immune to spells of 6th rank or lower and activations of magic items of 13th level or lower.

Annihilation Beams

2 actions

A guthallath releases two beams of destruction from its eyes. Each beam is a . Everything in either line takes 13d10[untyped|options:area-damage] damage with a save.

A creature reduced to 0 HP is reduced to a fine powder as the spell. There is no additional effect on creatures in any area where the beams overlap.

The guthallath can't use this ability again for {1d4 rounds}.

Deadly Throw

1 action

Requirements The guthallath has a creature or

Effect The guthallath throws the creature into the air, 100 feet high and 50 feet away. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage.

The creature being landed on can attempt a save.

Powerful Blows

Passive

If a guthallath hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.

Trample

3 actions

Huge or smaller, foot,

Improved Grab

Free action

Improved Knockdown

Free action

Improved Push 20 feet

Free action

Spellcasting

Primal Innate

DC 37

Creature Abilities

Fist. The Guthallath can choose either or Improved Push 20 feet when it hits with a fist attack.

Erosion Aura. 120 feet.

The guthallath erodes away the physical integrity of all around it. Creatures and objects in the emanation other than the guthallath have their Hardness and resistances reduced by 10.

At the start of their turn, a creature in the erosion aura's area takes 6d6[bludgeoning] damage with a save.

Immunity to Magic. The guthallath is immune to spells of 6th rank or lower and activations of magic items of 13th level or lower.

Annihilation Beams. A guthallath releases two beams of destruction from its eyes. Each beam is a . Everything in either line takes 13d10[untyped|options:area-damage] damage with a save.

A creature reduced to 0 HP is reduced to a fine powder as the spell. There is no additional effect on creatures in any area where the beams overlap.

The guthallath can't use this ability again for {1d4 rounds}.

Deadly Throw. Requirements The guthallath has a creature or

Effect The guthallath throws the creature into the air, 100 feet high and 50 feet away. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage.

The creature being landed on can attempt a save.

Powerful Blows. If a guthallath hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.

Trample. Huge or smaller, foot,

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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