Aolaz

Level 18 / Grg / construct

Level18
Armor Class42
Hit Points255
Perception+33
Speed50 feet
STR+9modifier
DEX+4modifier
CON+8modifier
INT-4modifier
WIS+6modifier
CHA+3modifier
Saving Throws

Fortitude +35, Reflex +27, Will +31

Skills

Athletics +35

Senses

Low Light Vision

Immunities

Sonic

Resistances

Physical 15 except Adamantine

Actions & Abilities

Trunk

Attack +35

Damage: 5d10+17 Bludgeoning

Foot

Attack +33

Damage: 5d8+15 Bludgeoning

Flawless Hearing

Passive

An aolaz has an incredible sense of hearing. It can hear any sound made within 1,000 feet as though it were only 5 feet away from the source of the sound, and any sound within 1 mile as though it were only 30 feet away from the source of the sound. An aolaz's hearing is a precise sense.

Constant Spells

Passive

Roll

1 action

The aolaz tucks its head down and rolls up into an armored sphere. While Rolling, an aolaz has AC 44, Fort +37, Ref +29, Will +33, and Speed 100 feet, but it can't use its trunk Strikes or its Ultrasonic Blast. It can make foot Strikes while rolling, but only as part of a . The aolaz can use this action again to unroll and resume its standing form.

Trample

3 actions

Huge or smaller, foot,

Ultrasonic Blast

1 action

The aolaz releases a tremendous blast of sonic energy from its trunk in a , dealing 12d10[sonic|options:area-damage] damage. The frequency of this sound is such that it is completely imperceptible to humanoids, but the damage it wreaks is all too evident. Each creature in the area must attempt a save.

The aolaz can't use Ultrasonic Blast again for {1d4 rounds}.

Critical Success The creature is unaffected.

Success The creature takes half damage and is Stunned 1.

Failure The creature takes full damage and is Stunned 2.

Critical Failure The creature takes double damage and is Stunned 3.

Grab

1 action

Spellcasting

Arcane Innate

DC 40

Creature Abilities

Flawless Hearing. An aolaz has an incredible sense of hearing. It can hear any sound made within 1,000 feet as though it were only 5 feet away from the source of the sound, and any sound within 1 mile as though it were only 30 feet away from the source of the sound. An aolaz's hearing is a precise sense.

Roll. The aolaz tucks its head down and rolls up into an armored sphere. While Rolling, an aolaz has AC 44, Fort +37, Ref +29, Will +33, and Speed 100 feet, but it can't use its trunk Strikes or its Ultrasonic Blast. It can make foot Strikes while rolling, but only as part of a . The aolaz can use this action again to unroll and resume its standing form.

Trample. Huge or smaller, foot,

Ultrasonic Blast. The aolaz releases a tremendous blast of sonic energy from its trunk in a , dealing 12d10[sonic|options:area-damage] damage. The frequency of this sound is such that it is completely imperceptible to humanoids, but the damage it wreaks is all too evident. Each creature in the area must attempt a save.

The aolaz can't use Ultrasonic Blast again for {1d4 rounds}.

Critical Success The creature is unaffected.

Success The creature takes half damage and is Stunned 1.

Failure The creature takes full damage and is Stunned 2.

Critical Failure The creature takes double damage and is Stunned 3.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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