Garadasura

Level 11 / Huge / asura

Level11
Armor Class30
Hit Points200
Perception+21
Speed40 feet, Swim 30 feet
STR+6modifier
DEX+3modifier
CON+6modifier
INT+0modifier
WIS+2modifier
CHA+4modifier
Saving Throws

Fortitude +24, Reflex +20, Will +19

Skills

Acrobatics +21, Athletics +23, Intimidation +21, Performance +21, Religion +21, Stealth +23

Senses

Darkvision

Languages

Common, Diabolic

Immunities

Curse, Disease, Poison

Actions & Abilities

Scimitar

Attack +24

Damage: 2d6 Poison, 1d6 Spirit, 2d6+9 Slashing

Fangs

Attack +24

Damage: 1d6 Spirit, 2d6+9 Piercing

Tail

Attack +24

Damage: 2d6+9 Bludgeoning, 1d6 Spirit

Venom Spit

Attack +28

Damage: 2d6+6 Poison

Telepathy 60 feet

Passive

Fast Healing 5

Passive

Encircling Aura

Passive

50 feet. A garadasura exudes a 50-foot aura whenever it remains motionless for at least 1 round. If the garadasura has the holy trait, all allied creatures within the area gain a +1 status bonus to AC and saving throws. If the garadasura has the unholy trait, all unallied creatures that enter this area must succeed at a save or spend their next action to move toward the garadasura's location. If the garadasura moves, the efect ends for all currently affected creatures.

Reactive Strike

Reaction

Butchering Venom

Passive

Saving Throw

Maximum Duration 6 rounds

Stage 1 3d6[poison] damage and Slowed 1 (1 round)

Stage 2 4d6[poison] damage and Slowed 2 (1 round)

Stage 3 6d6[poison] damage and for 1 hour

Constrict

1 action

(2d6+7)[bludgeoning],

Glorious Visage

1 action

The asura sanctifies themselves as either holy or unholy, gaining the trait corresponding to their choice and losing the opposing trait; their strikes, spells, and abilities also gain the trait corresponding to their choice. The asura also gains weakness 10 to the opposing sanctification and loses any weakness to its chosen sanctification. The choice is permanent until the asura uses this ability to change their sanctification.

Slither

1 action

The garadasura Strides or Swims up to half its Speed, pulling any creatures it has with it.

Swallow Whole

1 action

Large, (2d10+9)[bludgeoning], Rupture 30

Grab

1 action

Creature Abilities

Encircling Aura. 50 feet. A garadasura exudes a 50-foot aura whenever it remains motionless for at least 1 round. If the garadasura has the holy trait, all allied creatures within the area gain a +1 status bonus to AC and saving throws. If the garadasura has the unholy trait, all unallied creatures that enter this area must succeed at a save or spend their next action to move toward the garadasura's location. If the garadasura moves, the efect ends for all currently affected creatures.

Butchering Venom. Saving Throw

Maximum Duration 6 rounds

Stage 1 3d6[poison] damage and Slowed 1 (1 round)

Stage 2 4d6[poison] damage and Slowed 2 (1 round)

Stage 3 6d6[poison] damage and for 1 hour

Constrict. (2d6+7)[bludgeoning],

Glorious Visage. The asura sanctifies themselves as either holy or unholy, gaining the trait corresponding to their choice and losing the opposing trait; their strikes, spells, and abilities also gain the trait corresponding to their choice. The asura also gains weakness 10 to the opposing sanctification and loses any weakness to its chosen sanctification. The choice is permanent until the asura uses this ability to change their sanctification.

Slither. The garadasura Strides or Swims up to half its Speed, pulling any creatures it has with it.

Swallow Whole. Large, (2d10+9)[bludgeoning], Rupture 30

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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