Elemental Hurricane

Level 11 / Huge / air

Level11
Armor Class32
Hit Points140
Perception+20
Speed0 feet, Fly 100 feet
STR+6modifier
DEX+7modifier
CON+4modifier
INT+0modifier
WIS+3modifier
CHA+0modifier
Saving Throws

Fortitude +19, Reflex +24, Will +18

Skills

Acrobatics +24, Athletics +21, Stealth +22

Senses

Darkvision

Languages

Sussuran

Immunities

Bleed, Paralyzed, Poison, Sleep

Actions & Abilities

Gust

Attack +24

Damage: 2d10+12 Bludgeoning

Lightning Lash

Attack +24

Damage: 2d12+6 Electricity

Disperse

Reaction

Trigger The elemental hurricane takes damage from a hostile action.

Effect The elemental hurricane disperses.

Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the elemental hurricane reforms in any space in which it can fit within 100 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed.

High Winds

Passive

40 feet.

Air within the emanation is difficult terrain for Flying creatures that don't have the air trait.

Swiftness

Passive

The elemental's movement doesn't trigger reactions.

Gale Breath

2 actions

The elemental exhales a of air. Creatures in the cone must succeed at a save or be knocked away from the elemental.

A creature knocked into a solid object stops moving and takes 10d6[bludgeoning|options:area-damage] damage (roll the damage once for all creatures).

The elemental hurricane can't use Gale Breath again for {1d4 rounds}.

Critical Success The creature is unaffected.

Success The creature is pushed 20 feet.

Failure The creature is pushed 40 feet.

Critical Failure The creature is pushed 40 feet and knocked .

Push 10 feet

1 action

Creature Abilities

Disperse. Trigger The elemental hurricane takes damage from a hostile action.

Effect The elemental hurricane disperses.

Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the elemental hurricane reforms in any space in which it can fit within 100 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed.

High Winds. 40 feet.

Air within the emanation is difficult terrain for Flying creatures that don't have the air trait.

Swiftness. The elemental's movement doesn't trigger reactions.

Gale Breath. The elemental exhales a of air. Creatures in the cone must succeed at a save or be knocked away from the elemental.

A creature knocked into a solid object stops moving and takes 10d6[bludgeoning|options:area-damage] damage (roll the damage once for all creatures).

The elemental hurricane can't use Gale Breath again for {1d4 rounds}.

Critical Success The creature is unaffected.

Success The creature is pushed 20 feet.

Failure The creature is pushed 40 feet.

Critical Failure The creature is pushed 40 feet and knocked .

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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