Fortitude +28, Reflex +24, Will +22
Acrobatics +22, Athletics +28
Darkvision, Scent 60 feet Imprecise, Truesight 60 feet Precise
Aklo, Draconic, Fey
Curse, Fire, Paralyzed, Sleep
Cold Iron 10
Actions & Abilities
Jaws
Damage: 3d12+14 Piercing
Claw
Damage: 3d8+14 Slashing
Tail
Damage: 3d6+14 Bludgeoning
Constant Spells
+1 Status to All Saves vs. Magic
Regeneration 10 (Deactivated by Cold Iron)
Curse of Fire
When a creature slays the crag linnorm, it must succeed at a save or gain weakness to fire 15 with an unlimited duration.
Reactive Strike (Tail Only)
Constrict
(2d6+14)[bludgeoning],
Crag Linnorm Venom
Saving Throw ;
Maximum Duration 10 rounds
Stage 1 4d6[fire] damage and Drained 1 (1 round)
Stage 2 6d6[fire] damage and Drained 2 (1 round)
Magma Breath
The crag linnorm breathes out a stream of magma in a that deals 12d6[fire|options:area-damage] damage to creatures within the area ( save). Any creature that fails its save also takes 4d6[persistent,fire] damage.
The linnorm can't use Magma Breath again for {1d4 rounds}.
The magma remains until the start of the linnorm's next turn. If the linnorm was on the ground, the magma remains as a burning line on the ground directly under the line of the Magma Breath; if the linnorm was airborne, the magma rains down in a sheet 60 feet high. Any creature that moves across or through the magma takes 6d6[fire] damage ( save).
At the start of the linnorm's next turn, the magma cools to a thin layer of brittle stone, or the magma rain finishes falling and turns to harmless pebbles. The cooled magma quickly degrades to powder and sand over the course of several hours.
Improved Grab
Spellcasting
DC 33
Creature Abilities
Curse of Fire. When a creature slays the crag linnorm, it must succeed at a save or gain weakness to fire 15 with an unlimited duration.
Constrict. (2d6+14)[bludgeoning],
Crag Linnorm Venom. Saving Throw ;
Maximum Duration 10 rounds
Stage 1 4d6[fire] damage and Drained 1 (1 round)
Stage 2 6d6[fire] damage and Drained 2 (1 round)
Magma Breath. The crag linnorm breathes out a stream of magma in a that deals 12d6[fire|options:area-damage] damage to creatures within the area ( save). Any creature that fails its save also takes 4d6[persistent,fire] damage.
The linnorm can't use Magma Breath again for {1d4 rounds}.
The magma remains until the start of the linnorm's next turn. If the linnorm was on the ground, the magma remains as a burning line on the ground directly under the line of the Magma Breath; if the linnorm was airborne, the magma rains down in a sheet 60 feet high. Any creature that moves across or through the magma takes 6d6[fire] damage ( save).
At the start of the linnorm's next turn, the magma cools to a thin layer of brittle stone, or the magma rain finishes falling and turns to harmless pebbles. The cooled magma quickly degrades to powder and sand over the course of several hours.
Source, license, and attribution
Source: Pathfinder Monster Core (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.