Winter Wolf

Large / monstrosity / Neutral Evil / CR 3

Armor Class13
Hit Points75 (10d10 + 20)
Speed50 ft
Challenge3
Proficiency-
STR18+4
DEX13+1
CON14+2
INT7-2
WIS12+1
CHA8-1
Skills

Perception +5, Stealth +5

Initiative

+1

Languages

Common, Giant

Damage immunities

Cold

Traits

Pack Tactics

The winter wolf has Advantage on an attack roll against a creature if at least one of the winter wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite

action

Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 11 (2d6 + 4) piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath

action

Recharge 5–6. Constitution Saving Throw: DC 12, each creature in a 15-foot Cone.
Failure: 18 (4d8) cold damage.
Success: Half damage.