Werebear

Medium / monstrosity / Neutral Good / CR 5

Armor Class15
Hit Points135 (18d8 + 54)
Speed30 ft
Challenge5
Proficiency-
STR19+4
DEX10+0
CON17+3
INT11+0
WIS12+1
CHA12+1
Skills

Perception +7

Initiative

+3

Senses

Darkvision 60 ft

Languages

Common, Can’T Speak In Bear Form

Actions

Handaxe (Humanoid or Hybrid Form Only)

action

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft.. Hit: 14 (3d6 + 4) slashing damage.

Multiattack

action

The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.

Bite (Bear or Hybrid Form Only)

action

Melee Weapon Attack: +7 to hit, reach 5 ft.. Hit: 17 (2d12 + 4) piercing damage. If the target is a Humanoid, it is subjected to the following effect.
Constitution Saving Throw: DC 14.
Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the DM's control and has 10 Hit Points.
Success: The target is immune to this werebear's' curse for 24 hours.

Rend (Bear or Hybrid Form Only)

action

Melee Weapon Attack: +7 to hit, reach 5 ft.. Hit: 13 (2d8 + 4) slashing damage.

Bonus Actions

Shape-Shift

bonus

The werebear shape-shifts into a Large bear-humanoid hybrid form or a Large bear, or it returns to its true humanoid form, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.