Weretiger

Medium / monstrosity / Neutral / CR 4

Armor Class12
Hit Points120 (16d8 + 48)
Speed30 ft
Challenge4
Proficiency-
STR17+3
DEX15+2
CON16+3
INT10+0
WIS13+1
CHA11+0
Skills

Perception +5, Stealth +4

Initiative

+2

Senses

Darkvision 60 ft

Languages

Common, Can’T Speak In Tiger Form

Actions

Longbow (Humanoid or Hybrid Form Only)

action

Ranged Weapon Attack: +4 to hit, range 150/600 ft.. Hit: 11 (2d8 + 2) piercing damage.

Multiattack

action

The weretiger two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Bite (Tiger or Hybrid Form Only)

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 12 (2d8 + 3) piercing damage. If the target is a Humanoid, it is subjected to the following effect.
Constitution Saving Throw: DC 13.
Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Weretiger under the DM's control and has 10 Hit Points.
Success: The target is immune to this weretiger's' curse for 24 hours.

Scratch

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 10 (2d6 + 3) slashing damage.

Bonus Actions

Shape-Shift

bonus

The weretiger shape-shifts into a Large tiger-humanoid hybrid form or a Large tiger, or it returns to its true humanoid form, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Prowl (Tiger or Hybrid Form Only)

bonus

The weretiger moves up to its Speed without provoking Opportunity Attacks. At the end of this movement, the weretiger can take the Hide action.