Treant

Huge / plant / Chaotic Good / CR 9

Armor Class16
Hit Points138 (12d12 + 60)
Speed30 ft
Challenge9
Proficiency-
STR23+6
DEX8-1
CON21+5
INT12+1
WIS16+3
CHA12+1
Initiative

+3

Languages

Common, Elvish, Druidic, Sylvan

Damage vulnerabilities

Fire

Damage resistances

Bludgeoning, Piercing

Traits

Siege Monster

The treant deals double damage to objects and structures.

Actions

Multiattack

action

The treant makes two Slam attacks.

Slam

action

Melee Weapon Attack: +10 to hit, reach 5 ft.. Hit: 16 (3d6 + 6) bludgeoning damage.

Hail of Bark

action

Ranged Weapon Attack: +10 to hit, range 180 ft.. Hit: 28 (4d10 + 6) piercing damage.

Animate Trees

action

1 use per day. The Treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can't speak, and it lacks this action. The tree takes its turn immediately after the treant on the same initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.