Shambling Mound

Large / plant / Unaligned / CR 5

Armor Class15
Hit Points110 (13d10 + 39)
Speed30 ft, swim 20 ft
Challenge5
Proficiency-
STR18+4
DEX8-1
CON16+3
INT5-3
WIS10+0
CHA5-3
Initiative

-1

Senses

Blindsight 60 ft

Damage resistances

Cold, Fire

Damage immunities

Lightning

Condition immunities

Deafened, Exhaustion

Traits

Lightning Absorption

Whenever the shambling mound is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.

Actions

Multiattack

action

The shambling mound makes three Charged Tendril attacks. It can replace one attack with a use of Engulf.

Charged Tendril

action

Melee Weapon Attack: +7 to hit, reach 10 ft.. Hit: 7 (1d6 + 4) bludgeoning plus 5 (2d4) lightning damage. If the target is a Medium or smaller creature, the shambling mound pulls the target 5 feet straight toward itself.

Engulf

action

Strength Saving Throw: DC 15, one Medium or smaller creature within 5 feet.
Failure: The target is pulled into the shambling mound's space and has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Blinded and Restrained conditions, and it takes 10 (3d6) lightning damage at the start of each of its turns. When the shambling mound moves, the Grappled target moves with it, costing it no extra movement. The shambling mound can have only one creature Grappled by this action at a time.