Medusa

Medium / monstrosity / Lawful Evil / CR 6

Armor Class15
Hit Points127 (17d8 + 51)
Speed30 ft
Challenge6
Proficiency-
STR10+0
DEX17+3
CON16+3
INT12+1
WIS13+1
CHA15+2
Saving Throws

Wisdom +4

Skills

Deception +5, Perception +4, Stealth +6

Initiative

+6

Senses

Darkvision 150 ft

Languages

Common Plus One Other Language

Actions

Multiattack

action

The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Claw

action

Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 10 (2d6 + 3) slashing damage.

Snake Hair

action

Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 5 (1d4 + 3) piercing plus 14 (4d6) poison damage.

Poison Ray

action

Ranged Weapon Attack: +5 to hit, range 150 ft.. Hit: 11 (2d8 + 2) poison damage.

Bonus Actions

Petrifying Gaze

bonus

Recharge 5–6. Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save.
First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success.
Second Failure: The target has the Petrified condition instead of the Restrained condition.