Wisdom +4
Deception +5, Perception +4, Stealth +6
+6
Darkvision 150 ft
Common Plus One Other Language
Actions
Multiattack
The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 10 (2d6 + 3) slashing damage.
Snake Hair
Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 5 (1d4 + 3) piercing plus 14 (4d6) poison damage.
Poison Ray
Ranged Weapon Attack: +5 to hit, range 150 ft.. Hit: 11 (2d8 + 2) poison damage.
Bonus Actions
Petrifying Gaze
Recharge 5–6. Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save.
First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success.
Second Failure: The target has the Petrified condition instead of the Restrained condition.