Blindsight 60 ft, Darkvision 120 ft
Common, Draconic
Lightning
Traits
Amphibious
The monster can breathe air and water.
Legendary Resistance
If the monster fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
The monster makes three . It can replace one attack with a use of (A) or (B) to cast Guiding Bolt (level 2 version).
Rend
. .
Repulsion Breath
Strength Saving Throw: DC , each in a -foot Cone.
Failure: The target is pushed up to 60 feet straight away from the monster and has the Prone condition.
Lightning Breath
Dexterity Saving Throw: DC , each in a -foot-long, -foot-wide .
Failure: damage.
Success: Half damage.
Spellcasting
The monster casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC , +14 to hit with spell attacks):
At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals, Thaumaturgy
1/Day Each: Detect Thoughts, Control Water, Scrying, Water Breathing
Prepared Spells
Detect Magic, Guiding Bolt, Shapechange, Speak With Animals, Thaumaturgy, Detect Thoughts, Control Water, Scrying, Water Breathing, Guiding Bolt