Overview

Chapter 3: Classes / Text

Overview

Classes Summary
|

| Class
| Hit Die
| Primary Ability
| Saving Throw Proficiencies
| Armor and Weapon Proficiencies

| Barbarian
| d12
| Strength
| Strength & Constitution
| Light and medium armor, shields, simple and martial weapons

| Bard
| d8
| Charisma
| Dexterity & Charisma
| Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords

| Cleric
| d8
| Wisdom
| Wisdom & Charisma
| Light and medium armor, shields, simple weapons

| Druid
| d8
| Wisdom
| Intelligence & Wisdom
| Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears

| Fighter
| d10
| Strength or Dexterity
| Strength & Constitution
| All armor, shields, simple and martial weapons

| Monk
| d8
| Dexterity & Wisdom
| Strength & Dexterity
| Simple weapons, shortswords

| Paladin
| d10
| Strength & Charisma
| Wisdom & Charisma
| All armor, shields, simple and martial weapons

| Ranger
| d10
| Dexterity & Wisdom
| Strength & Dexterity
| Light and medium armor, shields, simple and martial weapons

| Rogue
| d8
| Dexterity
| Dexterity & Intelligence
| Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords

| Sorcerer
| d6
| Charisma
| Constitution & Charisma
| Daggers, darts, slings, quarterstaffs, light crossbows

| Warlock
| d8
| Charisma
| Wisdom & Charisma
| Light armor, simple weapons

| Wizard
| d6
| Intelligence
| Intelligence & Wisdom
| Daggers, darts, slings, quarterstaffs, light crossbows