Wolf

Medium / beast / Unaligned / CR 1/4

Armor Class13
Hit Points11 (2d8 + 2)
Speed40 ft
Challenge1/4
Proficiency+2
STR12+1
DEX15+2
CON12+1
INT3-4
WIS12+1
CHA6-2
Skills

Perception +3, Stealth +4

Initiative

+2

Traits

Keen Hearing and Smell

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 7 (2d4 + 2) piercing damage.
If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.