STR16+3
DEX10+0
CON12+1
INT2-4
WIS10+0
CHA6-2
Traits
Charge
If the Elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra damage. If the target is a creature, it must succeed on a saving throw or be knocked prone.
Actions
Ram
+5 to hit, range 5 ft. Hit: 6 (1d6 + 3) bludgeoning damage.
Hooves
+5 to hit, range 5 ft. Hit: 8 (2d4 + 3) bludgeoning damage. Melee Weapon Attack: , reach5 ft., one prone creature. Hit: damage.