Winter Wolf

Large / monstrosity / Neutral Evil / CR 3

Armor Class13
Hit Points75 (10d10 + 20)
Speed50 ft
Challenge3
Proficiency+2
STR18+4
DEX13+1
CON14+2
INT7-2
WIS12+1
CHA8-1
Skills

Perception +5, Stealth +3

Initiative

+1

Languages

Common, Giant, Custom, Winter Wolf

Damage immunities

Cold

Traits

Snow Camouflage

The winter wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Pack Tactics

The winter wolf has advantage on an attack roll against a creature if at least one of the winter wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Keen Hearing and Smell

The winter wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite

action

Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 11 (2d6 + 4) piercing damage.
If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Cold Breath

action

Recharge 5–6. The winter wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.