STR18+4
DEX11+0
CON16+3
INT6-2
WIS16+3
CHA9-1
Skills
Perception +7
Senses
Darkvision 60 ft
Languages
Abyssal
Traits
Charge
If the Minotaur moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra damage. If the target is a creature, it must succeed on a saving throw or be pushed up to 10 feet away and knocked prone.
Labyrinthine Recall
The Minotaur can perfectly recall any path it has traveled.
Reckless
At the start of its turn, the Minotaur can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe
+6 to hit, range 5 ft. Hit: 17 (2d12 + 4) slashing damage.
Gore
+6 to hit, range 5 ft. Hit: 13 (2d8 + 4) piercing damage.