Minotaur

Large / monstrosity / Chaotic Evil / CR 3

Armor Class14
Hit Points76 (9d10 + 27)
Speed40 ft
Challenge3
Proficiency+2
STR18+4
DEX11+0
CON16+3
INT6-2
WIS16+3
CHA9-1
Skills

Perception +7

Senses

Darkvision 60 ft

Languages

Abyssal

Traits

Charge

Special

If the Minotaur moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra damage. If the target is a creature, it must succeed on a saving throw or be pushed up to 10 feet away and knocked prone.

Labyrinthine Recall

The Minotaur can perfectly recall any path it has traveled.

Reckless

Turn Start

At the start of its turn, the Minotaur can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe

Action

+6 to hit, range 5 ft. Hit: 17 (2d12 + 4) slashing damage.

Gore

Action

+6 to hit, range 5 ft. Hit: 13 (2d8 + 4) piercing damage.