Unicorn

Large / celestial / Lawful Good / CR 5

Armor Class12
Hit Points67 (9d10 + 18)
Speed50 ft
Challenge5
Proficiency+3
STR18+4
DEX14+2
CON15+2
INT11+0
WIS17+3
CHA16+3
Senses

Darkvision 60 ft

Languages

Celestial, Elvish, Sylvan

Damage immunities

Poison

Condition immunities

Charmed, Paralyzed, Poisoned

Traits

Charge

Special

If the Unicorn moves at least 20 feet straight toward a target and then hits it with a Horn attack on the same turn, the target takes an extra damage. If the target is a creature, it must succeed on a saving throw or be knocked prone.

Innate Spellcasting

The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components: At will: detect evil and good, druidcraft, pass without trace 1/day each: calm emotions, dispel evil and good, entangle

Magic Resistance

The Unicorn has advantage on saving throws against spells and other magical effects.

Magic Weapons

The Unicorn's weapon attacks are magical.

Legendary Actions

Actions

Multiattack

Action

The Unicorn makes two attacks: one with its hooves and one with its horn.

Hooves

Action

+7 to hit, range 5 ft. Hit: 11 (2d6 + 4) bludgeoning damage.

Horn

Action

+7 to hit, range 5 ft. Hit: 8 (1d8 + 4) piercing damage.

Teleport

Action

The Unicorn magically teleports itself and up to it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to away.

Healing Touch

Action

The Unicorn touches another creature. The target magically regains . In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

Legendary Actions

Hooves

Legendary

The unicorn makes one attack with its hooves.

Shimmering Shield

Legendary

The Unicorn creates a shimmering, magical field around itself or another creature it can see within of it. The target gains a +2 bonus to AC until the end of the Unicorn's next turn.

Heal Self

Legendary

The Unicorn magically regains .

Prepared Spells

Calm Emotions, Detect Evil And Good, Dispel Evil And Good, Druidcraft, Entangle, Pass Without Trace

Referenced spells