Strength +14, Constitution +10, Wisdom +9, Charisma +9
Arcana +8, Athletics +14, History +8, Perception +9
+2
Common, Giant
Cold
Lightning, Thunder
Traits
Innate Spellcasting
The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
At will: detect magic, feather fall, levitate, light
3/day each: control weather, water breathing
Amphibious
The storm giant can breathe air and water.
Actions
Greatsword
Melee Weapon Attack: +14 to hit, reach 10 ft.. Hit: 30 (6d6 + 9) slashing damage.
Multiattack
The giant makes two greatsword attacks.
Rock
Melee or Ranged Weapon Attack: +14 to hit, reach 5 ft. or range 60/240 ft.. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike
The storm giant hurls a magical lightning bolt at a point it can see within 500 ft. of it.
Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
Prepared Spells
Control Weather, Detect Magic, Feather Fall, Levitate, Light, Water Breathing