Strength +14, Constitution +10, Wisdom +9, Charisma +9
Arcana +8, Athletics +14, History +8, Perception +9
Common, Giant
Cold
Lightning, Thunder
Traits
Innate Spellcasting
The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light 3/day each: control weather, water breathing
Amphibious
The Storm Giant can breathe air and water.
Actions
Greatsword
+14 to hit, range 10 ft. Hit: 30 (6d6 + 9) slashing damage.
Multiattack
The giant makes two greatsword attacks.
Rock
+14 to hit, range 60 ft. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike
The Storm Giant hurls a magical lightning bolt at a point it can see within of it. Each creature within feet of that point must make a saving throw, taking damage on a failed save, or half as much damage on a successful one.
Prepared Spells
Control Weather, Detect Magic, Feather Fall, Levitate, Light, Water Breathing