Salamander

Large / elemental / Neutral Evil / CR 5

Armor Class15
Hit Points90 (12d10 + 24)
Speed30 ft
Challenge5
Proficiency+3
STR18+4
DEX14+2
CON15+2
INT11+0
WIS10+0
CHA12+1
Initiative

+2

Senses

Darkvision 60 ft

Languages

Ignan

Damage vulnerabilities

Cold

Damage resistances

Bludgeoning, Piercing, Slashing From Attacks That Aren'T Magical

Damage immunities

Fire

Traits

Heated Body

special

A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

Heated Weapons

When the salamander hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Actions

Multiattack

action

The salamander makes two attacks: one with its spear and one with its tail.

Tail

action

Melee Weapon Attack: +7 to hit, reach 10 ft.. Hit: 11 (2d6 + 4) bludgeoning plus 7 (2d6) fire damage.
The target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.

Spear

action

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft.. Hit: 11 (2d6 + 4) piercing plus 3 (1d6) fire damage or 13 (2d8 + 4) piercing plus 3 (1d6) fire if used with two hands to make a melee attack.