Salamander

Large / elemental / Neutral Evil / CR 5

Armor Class15
Hit Points90 (12d10 + 24)
Speed30 ft
Challenge5
Proficiency+3
STR18+4
DEX14+2
CON15+2
INT11+0
WIS10+0
CHA12+1
Senses

Darkvision 60 ft

Languages

Ignan

Damage vulnerabilities

Cold

Damage resistances

Bludgeoning, Piercing, Slashing

Damage immunities

Fire

Traits

Heated Body

Special

A creature that touches the Salamander or hits it with a melee attack while within 5 feet of it takes damage.

Heated Weapons

When the Salamander hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Actions

Multiattack

Action

The Salamander makes two attacks: one with its spear and one with its tail.

Tail

Action

+7 to hit, range 10 ft. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the Salamander can automatically hit the target with its , and the Salamander can't make attacks against other targets.

Spear

Action

+7 to hit, range 20 ft. Hit: 11 (2d6 + 4) piercing damage. or if used with two hands to make a melee attack.