Merfolk

Medium / humanoid (Merfolk) / Neutral / CR 1/8

Armor Class11
Hit Points11 (2d8 + 2)
Speed10 ft, swim 40 ft
Challenge1/8
Proficiency+2
STR10+0
DEX13+1
CON12+1
INT11+0
WIS11+0
CHA12+1
Skills

Perception +2

Languages

Aquan, Common

Traits

Amphibious

The Merfolk can breathe air and water.

Actions

Spear

Action

+2 to hit, range 5 ft. Hit: 3 (1d6) piercing damage. , or damage if used with two hands to make a melee attack.