Merfolk

Medium / humanoid (Merfolk) / Neutral / CR 1/8

Armor Class11
Hit Points11 (2d8 + 2)
Speed10 ft, swim 40 ft
Challenge1/8
Proficiency+2
STR10+0
DEX13+1
CON12+1
INT11+0
WIS11+0
CHA12+1
Skills

Perception +2

Initiative

+1

Languages

Aquan, Common

Traits

Amphibious

The merfolk can breathe air and water.

Actions

Spear

action

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft.. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.