Mammoth

Huge / beast / Unaligned / CR 6

Armor Class13
Hit Points126 (11d12 + 55)
Speed40 ft
Challenge6
Proficiency+3
STR24+7
DEX9-1
CON21+5
INT3-4
WIS11+0
CHA6-2
Initiative

-1

Traits

Trampling Charge

special

If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Constitution saving throw or be knocked prone.
If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore

action

Melee Weapon Attack: +10 to hit, reach 10 ft.. Hit: 25 (4d8 + 7) piercing damage.

Stomp

action

Melee Weapon Attack: +10 to hit, 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.