Lizardfolk

Medium / humanoid (Lizardfolk) / Neutral / CR 1/2

Armor Class13
Hit Points22 (4d8 + 4)
Speed30 ft, swim 30 ft
Challenge1/2
Proficiency+2
STR15+2
DEX10+0
CON13+1
INT7-2
WIS12+1
CHA7-2
Skills

Perception +3, Stealth +4, Survival +5

Languages

Draconic

Traits

Hold Breath

The Lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack

Action

The Lizardfolk makes two melee attacks, each one with a different weapon.

Bite

Action

+4 to hit, reach 5 ft. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club

Action

+4 to hit, range 5 ft. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin

Action

+4 to hit, range 30 ft. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield

Action

+4 to hit, range 5 ft. Hit: 5 (1d6 + 2) piercing damage.