Deep Gnome

Small / humanoid (Gnome) / Neutral Good / CR 1/2

Armor Class15
Hit Points16 (3d6 + 6)
Speed20 ft
Challenge1/2
Proficiency+2
STR15+2
DEX14+2
CON14+2
INT12+1
WIS10+0
CHA9-1
Skills

Investigation +3, Perception +2, Stealth +4

Senses

Darkvision 120 ft

Languages

Gnomish, Terran, Undercommon

Traits

Gnome Cunning

The Deep Gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting

The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: nondetection (self only) 1/day each: blindness/deafness, blur, disguise self

Stone Camouflage

The Deep Gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

War Pick

Action

+4 to hit, range 5 ft. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart

Action

+4 to hit, range 30 ft. Hit: 4 (1d4 + 2) piercing damage. The target must succeed on a saving throw or be poisoned for . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Prepared Spells

Blindness/Deafness, Blur, Disguise Self, Nondetection

Referenced spells