Investigation +3, Perception +2, Stealth +4
Darkvision 120 ft
Gnomish, Terran, Undercommon
Traits
Gnome Cunning
The Deep Gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting
The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: nondetection (self only) 1/day each: blindness/deafness, blur, disguise self
Stone Camouflage
The Deep Gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
War Pick
+4 to hit, range 5 ft. Hit: 6 (1d8 + 2) piercing damage.
Poisoned Dart
+4 to hit, range 30 ft. Hit: 4 (1d4 + 2) piercing damage. The target must succeed on a saving throw or be poisoned for . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Prepared Spells
Blindness/Deafness, Blur, Disguise Self, Nondetection