Lamia

Large / monstrosity / Chaotic Evil / CR 4

Armor Class13
Hit Points97 (13d10 + 26)
Speed30 ft
Challenge4
Proficiency+2
STR16+3
DEX13+1
CON15+2
INT14+2
WIS15+2
CHA16+3
Skills

Deception +7, Insight +4, Stealth +3

Senses

Darkvision 60 ft

Languages

Abyssal, Common

Traits

Innate Spellcasting

The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas

Actions

Multiattack

Action

The Lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws

Action

+5 to hit, range 5 ft. Hit: 14 (2d10 + 3) slashing damage.

Dagger

Action

+5 to hit, range 5 ft. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch

Action

+5 to hit, reach 5 ft. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

Prepared Spells

Charm Person, Disguise Self, Geas, Major Image, Mirror Image, Scrying, Suggestion

Referenced spells