STR13+1
DEX12+1
CON12+1
INT10+0
WIS10+0
CHA9-1
Initiative
+1
Senses
Darkvision 60 ft
Languages
Common, Goblin
Traits
Martial Advantage
1 use per turnStart. Once per turn, the hobgoblin can deal an extra 7 (2d6) to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Actions
Longsword
Melee Weapon Attack: +3 to hit, reach 5 ft.. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow
Ranged Weapon Attack: +3 to hit, range 150/600 ft.. Hit: 5 (1d8 + 1) piercing damage.