Hobgoblin

Medium / humanoid (Goblinoid) / Lawful Evil / CR 1/2

Armor Class18
Hit Points11 (2d8 + 2)
Speed30 ft
Challenge1/2
Proficiency+2
STR13+1
DEX12+1
CON12+1
INT10+0
WIS10+0
CHA9-1
Initiative

+1

Senses

Darkvision 60 ft

Languages

Common, Goblin

Traits

Martial Advantage

special

1 use per turnStart. Once per turn, the hobgoblin can deal an extra 7 (2d6) to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword

action

Melee Weapon Attack: +3 to hit, reach 5 ft.. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow

action

Ranged Weapon Attack: +3 to hit, range 150/600 ft.. Hit: 5 (1d8 + 1) piercing damage.