Gnoll

Medium / humanoid (Gnoll) / Chaotic Evil / CR 1/2

Armor Class15
Hit Points22 (5d8)
Speed30 ft
Challenge1/2
Proficiency+2
STR14+2
DEX12+1
CON11+0
INT6-2
WIS10+0
CHA7-2
Initiative

+1

Senses

Darkvision 60 ft

Languages

Gnoll

Actions

Bite

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 4 (1d4 + 2) piercing damage.

Spear

action

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft.. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing if used with two hands to make a melee attack.

Longbow

action

Ranged Weapon Attack: +3 to hit, range 150/600 ft.. Hit: 5 (1d8 + 1) piercing damage.

Bonus Actions

Rampage

bonus

When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.