Werewolf

Level 3 / Medium / beast

Level3
Armor Class17
Hit Points63
Perception+9
Speed25 feet
STR+4modifier
DEX+2modifier
CON+2modifier
INT-1modifier
WIS+2modifier
CHA+1modifier
Saving Throws

Fortitude +11, Reflex +9, Will +7

Skills

Acrobatics +7, Athletics +9, Survival +10

Senses

Low Light Vision, Scent 30 feet Imprecise

Languages

Common

Weaknesses

Silver 5

Actions & Abilities

Battle Axe

Attack +11

Damage: 1d8+8 Slashing

Composite Shortbow

Attack +9

Damage: 1d6+4 Piercing

Wolf Empathy

Passive

The werewolf can communicate with canine creatures.

The werecreature can ask questions of, receive answers from, and use the Diplomacy skill with animals of its general kind.

Reactive Strike

Reaction

Change Shape

1 action

  • Human
  • Melee fist +11 Damage 1d4+8
  • Animal
  • Speed 40 feet
  • Melee jaws with

The werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape.

In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw.

In animal shape, its Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses its weapon Strikes.

Curse of the Werewolf

Passive

This curse affects only humanoids.

Saving Throw

On each full moon, the cursed creature must succeed at another Fortitude save or turn into the same kind of werecreature until dawn.

The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.

Moon Frenzy

Passive

When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws by 2.

When the moon sets or the sun rises, the werecreature returns to humanoid form and is for {2d4 hours}.

Pack Attack

Passive

The werewolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the werewolf's allies.

Knockdown (Animal Shape)

1 action

Creature Abilities

Wolf Empathy. The werewolf can communicate with canine creatures.

The werecreature can ask questions of, receive answers from, and use the Diplomacy skill with animals of its general kind.

Change Shape. - Human

  • Melee fist +11 Damage 1d4+8
  • Animal
  • Speed 40 feet
  • Melee jaws with

The werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape.

In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw.

In animal shape, its Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses its weapon Strikes.

Curse of the Werewolf. This curse affects only humanoids.

Saving Throw

On each full moon, the cursed creature must succeed at another Fortitude save or turn into the same kind of werecreature until dawn.

The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.

Moon Frenzy. When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws by 2.

When the moon sets or the sun rises, the werecreature returns to humanoid form and is for {2d4 hours}.

Pack Attack. The werewolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the werewolf's allies.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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