Boggard Swampseer

Level 3 / Medium / amphibious

Level3
Armor Class18
Hit Points40
Perception+11
Speed20 feet, Swim 25 feet
STR+3modifier
DEX+0modifier
CON+2modifier
INT+0modifier
WIS+4modifier
CHA+3modifier
Saving Throws

Fortitude +9, Reflex +7, Will +11

Skills

Athletics +8, Intimidation +8, Medicine +9, Nature +11, Performance +8, Religion +9

Senses

Darkvision

Languages

Boggard, Chthonian, Common

Actions & Abilities

Staff

Attack +10

Damage: 1d4+6 Bludgeoning

Tongue

Attack +10

Destructive Croak

2 actions

The swampseer utters a powerful croak that deals 4d6[sonic|options:area-damage] damage to any non-boggard within a ( save); any creature with the condition takes additional sonic damage equal to twice the value of its frightened condition.

The boggard can't use Destructive Croak again for {1d4 rounds}.

Drowning Drone

Reaction

Trigger The boggard swampseer or one of their allies within 60 feet attempts a saving throw against an auditory or sonic effect

Effect The swampseer releases a croak that drowns out other sounds. They roll a check. They and boggard allies in the area can use the higher result between the swampseer's Performance check and their saves to resolve the effects against the auditory or sonic effect.

Swamp Passage

Passive

A boggard swampseer ignores difficult terrain caused by swamp terrain features.

Terrifying Croak

1 action

The boggard swampseer unleashes a terrifying croak. Any non-boggard within 30 feet becomes Frightened 1 unless they succeed at a save; those who critically succeed are temporarily immune for 1 minute.

Tongue Grab

Passive

If the boggard swampseer hits a creature with their tongue, that creature becomes by the boggard. Unlike with a normal Grab, the creature isn't , but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 15 and dealing at least 4 slashing damage. Though this doesn't deal any damage to the boggard, it prevents them from using their tongue Strike until they regrow their tongue, which takes a week.

Spellcasting

Primal Prepared

DC 21

Creature Abilities

Destructive Croak. The swampseer utters a powerful croak that deals 4d6[sonic|options:area-damage] damage to any non-boggard within a ( save); any creature with the condition takes additional sonic damage equal to twice the value of its frightened condition.

The boggard can't use Destructive Croak again for {1d4 rounds}.

Drowning Drone. Trigger The boggard swampseer or one of their allies within 60 feet attempts a saving throw against an auditory or sonic effect

Effect The swampseer releases a croak that drowns out other sounds. They roll a check. They and boggard allies in the area can use the higher result between the swampseer's Performance check and their saves to resolve the effects against the auditory or sonic effect.

Swamp Passage. A boggard swampseer ignores difficult terrain caused by swamp terrain features.

Terrifying Croak. The boggard swampseer unleashes a terrifying croak. Any non-boggard within 30 feet becomes Frightened 1 unless they succeed at a save; those who critically succeed are temporarily immune for 1 minute.

Tongue Grab. If the boggard swampseer hits a creature with their tongue, that creature becomes by the boggard. Unlike with a normal Grab, the creature isn't , but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 15 and dealing at least 4 slashing damage. Though this doesn't deal any damage to the boggard, it prevents them from using their tongue Strike until they regrow their tongue, which takes a week.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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