Tzitzimitl

Level 19 / Grg / electricity

Level19
Armor Class43
Hit Points390
Perception+32
Speed50 feet, Fly 60 feet
STR+10modifier
DEX+8modifier
CON+6modifier
INT+5modifier
WIS+7modifier
CHA+8modifier
Saving Throws

Fortitude +29, Reflex +32, Will +35

Skills

Acrobatics +33, Arcana +37, Athletics +33, Nature +37, Occultism +37, Religion +40

Senses

Darkvision, Truesight 60 feet Precise

Languages

Aklo, Chthonian, Common, Empyrean

Immunities

Bleed, Death Effects, Disease, Electricity, Paralyzed, Poison, Unconscious

Resistances

Cold 15, Physical 15 except Bludgeoning

Weaknesses

Holy 15

Actions & Abilities

Claw

Attack +34

Damage: 4d12+10 Slashing, 3d8 Electricity

Eye Beam

Attack +34

Damage: 4d12 Electricity, 10d6 Force

Constant Spells

Passive

Fast Healing 15

Passive

Light to Dark

Reaction

Trigger A creature uses an ability or spell with the vitality trait within 120 feet of the tzitzimitl
Effect The tzitzimitl inverts the energy used in the triggering ability or spell, causing it to lose the vitality trait and gain the void trait, and changing all instances of vitality energy or healing in the ability's description to void energy.

Void Healing

Passive

Drain Life

Passive

When a tzitzimitl's claw Strike deals damage to a living creature, the tzitzimitl gains 20 temporary Hit Points, and the target must succeed at a save or become Drained 2. Further damage dealt by a tzitzimitl's claw Strike increases the value of the drained condition by 2 on a failed save, to a maximum of Drained 4.

Eclipse

2 actions

Effect The tzitzimitl casts darkness and drains the heat and warmth from the darkness spell's area. Each creature within the spell's area must attempt a save.
Critical Success The creature takes 4d8[cold] damage.

Success The creature takes 8d8[cold] damage and is Slowed 1 for 1 round.

Failure The creature takes 16d8[cold] damage and is slowed 1 for 1 minute.

Critical Failure The creature takes 16d8[cold] damage, is Slowed 2 for 1 minute, and is Doomed 1.

Spellcasting

Occult Innate

DC 0

Creature Abilities

Light to Dark. Trigger A creature uses an ability or spell with the vitality trait within 120 feet of the tzitzimitl
Effect The tzitzimitl inverts the energy used in the triggering ability or spell, causing it to lose the vitality trait and gain the void trait, and changing all instances of vitality energy or healing in the ability's description to void energy.

Drain Life. When a tzitzimitl's claw Strike deals damage to a living creature, the tzitzimitl gains 20 temporary Hit Points, and the target must succeed at a save or become Drained 2. Further damage dealt by a tzitzimitl's claw Strike increases the value of the drained condition by 2 on a failed save, to a maximum of Drained 4.

Eclipse. Effect The tzitzimitl casts darkness and drains the heat and warmth from the darkness spell's area. Each creature within the spell's area must attempt a save.
Critical Success The creature takes 4d8[cold] damage.

Success The creature takes 8d8[cold] damage and is Slowed 1 for 1 round.

Failure The creature takes 16d8[cold] damage and is slowed 1 for 1 minute.

Critical Failure The creature takes 16d8[cold] damage, is Slowed 2 for 1 minute, and is Doomed 1.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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