Troll Warleader

Level 10 / Large / giant

Level10
Armor Class29
Hit Points240
Perception+19
Speed30 feet
STR+7modifier
DEX+3modifier
CON+7modifier
INT-1modifier
WIS+1modifier
CHA+4modifier
Saving Throws

Fortitude +23, Reflex +17, Will +15

Skills

Athletics +21, Crafting +15, Intimidation +22, Nature +17, Survival +17

Senses

Darkvision

Languages

Jotun

Weaknesses

Fire 10, Electricity 10

Actions & Abilities

Jaws

Attack +23

Damage: 2d12+13 Piercing

Claw

Attack +23

Damage: 2d8+13 Slashing

Battle Axe

Attack +24

Damage: 2d8+13 Slashing

Easily Misled

Passive

The forest troll gets a -4 circumstance penalty to their Perception DC against Deception checks.

Regeneration 20 (Deactivated by Electricity or Fire)

Passive

Furious Roar

Reaction

Trigger The troll warleader takes electricity or fire damage

Effect The warleader uses their Primordial Roar and, if they're aware of the damage's source, can Stride toward it. If the warleader has persistent fire damage, they attempt a to remove it.

Reactive Strike

Reaction

Primordial Roar

1 action

The troll warleader unleashes a bestial roar. Each non-troll creature in a must attempt a save. The creature is then temporarily immune for 10 minutes.

Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 3.

Shed Armor

1 action

The warleader cuts their armor loose from their flesh. They immediately heal 60[healing]{60 Hit Points} in a surge of regeneration as they grow twisted limbs and malformed faces.

Without their armor, the warleader's AC drops to 26 but they gain from the new faces.

Putting the armor back on takes 10 minutes, and this ability can't be used again until 1 hour has passed.

Sweeping Axes

3 actions

Requirements The troll warleader is wielding two battle axes

Effect The warleader makes a battle axe Strike against each creature in their reach and the bonus from sweep applies to each attack. These attacks count against their multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks.

Creature Abilities

Easily Misled. The forest troll gets a -4 circumstance penalty to their Perception DC against Deception checks.

Furious Roar. Trigger The troll warleader takes electricity or fire damage

Effect The warleader uses their Primordial Roar and, if they're aware of the damage's source, can Stride toward it. If the warleader has persistent fire damage, they attempt a to remove it.

Primordial Roar. The troll warleader unleashes a bestial roar. Each non-troll creature in a must attempt a save. The creature is then temporarily immune for 10 minutes.

Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 3.

Shed Armor. The warleader cuts their armor loose from their flesh. They immediately heal 60[healing]{60 Hit Points} in a surge of regeneration as they grow twisted limbs and malformed faces.

Without their armor, the warleader's AC drops to 26 but they gain from the new faces.

Putting the armor back on takes 10 minutes, and this ability can't be used again until 1 hour has passed.

Sweeping Axes. Requirements The troll warleader is wielding two battle axes

Effect The warleader makes a battle axe Strike against each creature in their reach and the bonus from sweep applies to each attack. These attacks count against their multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

View source license information