Fortitude +15, Reflex +9, Will +12
Acrobatics +11, Deception +11, Intimidation +13, Occultism +13, Stealth +11
Darkvision
Aklo, Common, Jotun, Sussuran
Electricity
Cold Iron 5
Actions & Abilities
Claw
Damage: 1d4+4 Slashing, 1d12 Electricity
Cutting Gale
Damage: 4d6 Slashing
Coven
A storm hag adds , , and to her coven's spells.
Stormsight
Wind, precipitation, and clouds don't impair a storm hag's vision; she ignores the condition from storms, mist, precipitation, and the like.
Voice of the Storm
A storm hag can send spoken messages or sounds on the wind to any spot that she has seen and the wind can reach within a 50-mile radius. She can send a quiet whisper or a loud scream, and decides whether it's clearly audible or barely heard above the wind. The message is delivered regardless of whether anyone is present to hear it. The hag can use this ability to creatures that hear her message with dire threats or unnerving whispers of doom.
Change Shape
The storm hag can take on the appearance of any Medium humanoid woman. This doesn't change their Speed or their attack and damage bonuses with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).
Storm Passage
The storm hag ignores difficult terrain caused by wind, rain, and other stormy weather.
Stormcalling
A storm hag can perform a special ritual, which requires no secondary casters, to change the weather within 5 miles of her location for {4d12 hours}. The primary check is a check, and she can't get an outcome worse than a failure.
The storm hag can create only hurricanes, thunderstorms, and tornadoes, but she can do so regardless of the current season. She can also quell natural weather events but never willingly does so.
Wind Mastery
A storm hag is unaffected by strong winds, natural or magical. Windy conditions are not difficult terrain for her.
Spellcasting
DC 22
DC 22
Creature Abilities
Coven. A storm hag adds , , and to her coven's spells.
Stormsight. Wind, precipitation, and clouds don't impair a storm hag's vision; she ignores the condition from storms, mist, precipitation, and the like.
Voice of the Storm. A storm hag can send spoken messages or sounds on the wind to any spot that she has seen and the wind can reach within a 50-mile radius. She can send a quiet whisper or a loud scream, and decides whether it's clearly audible or barely heard above the wind. The message is delivered regardless of whether anyone is present to hear it. The hag can use this ability to creatures that hear her message with dire threats or unnerving whispers of doom.
Change Shape. The storm hag can take on the appearance of any Medium humanoid woman. This doesn't change their Speed or their attack and damage bonuses with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).
Storm Passage. The storm hag ignores difficult terrain caused by wind, rain, and other stormy weather.
Stormcalling. A storm hag can perform a special ritual, which requires no secondary casters, to change the weather within 5 miles of her location for {4d12 hours}. The primary check is a check, and she can't get an outcome worse than a failure.
The storm hag can create only hurricanes, thunderstorms, and tornadoes, but she can do so regardless of the current season. She can also quell natural weather events but never willingly does so.
Wind Mastery. A storm hag is unaffected by strong winds, natural or magical. Windy conditions are not difficult terrain for her.
Source, license, and attribution
Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.