Levaloch

Level 7 / Large / construct

Level7
Armor Class25
Hit Points105
Perception+16
Speed30 feet, Climb 30 feet
STR+6modifier
DEX+3modifier
CON+4modifier
INT+2modifier
WIS+3modifier
CHA+1modifier
Saving Throws

Fortitude +17, Reflex +14, Will +12

Skills

Acrobatics +14, Athletics +17, Intimidation +14, Religion +14

Senses

Greater Darkvision

Languages

Diabolic, Empyrean

Immunities

Fire

Resistances

Physical 5 except Silver

Weaknesses

Holy 5

Actions & Abilities

Trident

Attack +19

Damage: 2d8+12 Piercing

Trident

Attack +16

Damage: 2d8+12 Piercing

Barbed Net

Attack +16

Greater Darkvision

Passive

Telepathy 100 feet

Passive

Hellstrider

Passive

A levaloch ignores the effects of non-magical difficult terrain. They take no damage from caltrops or from damaging terrain that deals physical, acid, or cold damage.

A levaloch can move through liquids up to 5 feet deep at their full Speed.

+1 Status to All Saves vs. Magic

Passive

Phalanx Fighter

Passive

All devils of equal or lower level adjacent to a levaloch gain a +1 circumstance bonus to their AC as the levaloch shields them from harm.

Stable Stance

Passive

A levaloch gains a +2 circumstance bonus to their Fortitude DC against being Shoved and to other saving throws to resist being moved against their will.

Barbed Net

Passive

When a levaloch hits a creature with their barbed net, the net wraps around the target, which becomes Clumsy 1 and takes a -10-foot circumstance penalty to its Speeds. If the Strike was a critical success, the target is also .

When a creature {Escapes}, or if the Strike misses, the net crumbles into rust.

Each time a creature attempts to Escape, it takes 1d6[slashing] damage from the net's barbs, regardless of whether the attempt succeeds.

Forge Weapon

1 action

A levaloch reforges part of their barbed iron substance into a new +1 trident or barbed net. Their previous trident crumbles to rust.

When the levaloch is destroyed, any tridents or barbed nets they created crumble to rust.

Merciless Thrust

Passive

When a levaloch hits a creature that has the , , , or conditions with a melee trident Strike, the Strike deals an additional 2d6 damage.

Creature Abilities

Hellstrider. A levaloch ignores the effects of non-magical difficult terrain. They take no damage from caltrops or from damaging terrain that deals physical, acid, or cold damage.

A levaloch can move through liquids up to 5 feet deep at their full Speed.

Phalanx Fighter. All devils of equal or lower level adjacent to a levaloch gain a +1 circumstance bonus to their AC as the levaloch shields them from harm.

Stable Stance. A levaloch gains a +2 circumstance bonus to their Fortitude DC against being Shoved and to other saving throws to resist being moved against their will.

Barbed Net. When a levaloch hits a creature with their barbed net, the net wraps around the target, which becomes Clumsy 1 and takes a -10-foot circumstance penalty to its Speeds. If the Strike was a critical success, the target is also .

When a creature {Escapes}, or if the Strike misses, the net crumbles into rust.

Each time a creature attempts to Escape, it takes 1d6[slashing] damage from the net's barbs, regardless of whether the attempt succeeds.

Forge Weapon. A levaloch reforges part of their barbed iron substance into a new +1 trident or barbed net. Their previous trident crumbles to rust.

When the levaloch is destroyed, any tridents or barbed nets they created crumble to rust.

Merciless Thrust. When a levaloch hits a creature that has the , , , or conditions with a melee trident Strike, the Strike deals an additional 2d6 damage.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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