Fortitude +15, Reflex +17, Will +12
Acrobatics +17, Athletics +17, Intimidation +14, Stealth +17, Survival +14
Darkvision, Scent 30 feet Imprecise
Diabolic
Fire 10, Physical 5 except Silver
Holy 5
Actions & Abilities
Claw
Damage: 2d8+8 Slashing
Jaws
Damage: 2d12+8 Piercing
Fiendish Telepathy 100 feet
This functions as telepathy, except that the hellcat can speak mentally to any creature, regardless of language. This doesn't grant the hellcat the ability to understand what the other creature is thinking, unless that creature also understands Diabolic.
+1 Status to All Saves vs. Magic
Elusive Terror
A hellcat can live within the fears of others and use their dread to hide from sight. The hellcat can in the presence of creatures. If successful, the hellcat becomes from frightened creatures as if it moved behind cover or into concealment, but must otherwise Hide normally from non-frightened creatures.
Fearful Attack
The hellcat deals an additional 1d6 precision damage to creatures.
Hell Pack Mindlink
The hellcat telepathically links its senses to all other hellcats within 100 feet for 10 minutes. It loses this contact with any hellcat that moves out of a 100-foot radius. While linked to at least one ally, the hellcat can't be flanked and gains a +2 status bonus to Will saving throws.
Menacing Growl
The hellcat produces a low growl to disorient and frighten foes. The hellcat can cause this vocalization to originate from somewhere else within 30 feet. Non-fiends in a must attempt a save. The hellcat can't issue another Menacing Growl for {1d4 rounds}.
Critical Success The creature is unaffected and is temporarily immune for 24 hours.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Pounce
The hellcat Strides and makes a Strike at the end of that movement. If the hellcat began this action , it remains hidden until after the ability's Strike.
Creature Abilities
Fiendish Telepathy 100 feet. This functions as telepathy, except that the hellcat can speak mentally to any creature, regardless of language. This doesn't grant the hellcat the ability to understand what the other creature is thinking, unless that creature also understands Diabolic.
Elusive Terror. A hellcat can live within the fears of others and use their dread to hide from sight. The hellcat can in the presence of creatures. If successful, the hellcat becomes from frightened creatures as if it moved behind cover or into concealment, but must otherwise Hide normally from non-frightened creatures.
Fearful Attack. The hellcat deals an additional 1d6 precision damage to creatures.
Hell Pack Mindlink. The hellcat telepathically links its senses to all other hellcats within 100 feet for 10 minutes. It loses this contact with any hellcat that moves out of a 100-foot radius. While linked to at least one ally, the hellcat can't be flanked and gains a +2 status bonus to Will saving throws.
Menacing Growl. The hellcat produces a low growl to disorient and frighten foes. The hellcat can cause this vocalization to originate from somewhere else within 30 feet. Non-fiends in a must attempt a save. The hellcat can't issue another Menacing Growl for {1d4 rounds}.
Critical Success The creature is unaffected and is temporarily immune for 24 hours.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Pounce. The hellcat Strides and makes a Strike at the end of that movement. If the hellcat began this action , it remains hidden until after the ability's Strike.
Source, license, and attribution
Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.