Fortitude +29, Reflex +26, Will +32
Athletics +32, Diplomacy +30, Intimidation +32, Religion +34
Darkvision, Truesight 60 feet Precise
Diabolic, Draconic, Empyrean, Utopian
Fear Effects
Unholy 15
Actions & Abilities
Stone Axe
Damage: 3d10+15 Slashing, 2d12 Electricity
Stone Axe
Damage: 3d10+15 Slashing, 2d12 Electricity
Stone Shield
The kadamel can create a stone shield for defense, which grants a +2 circumstance bonus to AC and has Hardness 15, HP 120, and BT 60.
All-Around Vision
+1 Status to All Saves vs. Magic
Archon's Protection
Trigger An enemy damages the archon's ally and both are within 15 feet of the archon
Effect The ally gains resistance 20 to all damage against the triggering damage, and the archon can make a Strike against the enemy.
Patience of Stone
10 feet. Any enemy that ends its turn in the aura must succeed at a save or be Slowed 1 for 1 minute. If the creature succeeds, it's temporarily immune for 24 hours.
Shield Block
Calcifying Cloud
Requirements The kadamel hit with a stone axe Strike during its most recent action
Effect The kadamel's axe explodes into calcifying powder. The creature the axe hit and each non-archon creature in a must succeed at a save or become Slowed 1 for 1 minute. If the creature was already slowed by one of the kadamel's abilities, a failed save causes it to be permanently.
Guardian Glyph
Frequency once per day
Effect The kadamel alters the inscriptions on their body to store an 8th-rank spell, choosing from , , , or . While storing the spell, the kadamel chooses an area they're guarding, typically a room containing a planar portal. When an intruder enters the area, the spell is cast automatically and expended. If the spell is targeted, it targets the triggering creature, and if it has an area, the area is centered on the triggering creature. Noticing the glyph requires a successful check. The glyph has an unlimited duration and ends if the kadamel uses this ability again or Dismisses the glyph.
Re-Arm
The kadamel forms a new stone axe or stone shield in a free hand
Statue
Until the next time they act, the kadamel appears to be a statue. They have an automatic result of 50 on Deception checks and DCs to pass as a statue. While remaining motionless in this way, the kadamel has fast healing 20.
Spellcasting
DC 38
Creature Abilities
Stone Shield. The kadamel can create a stone shield for defense, which grants a +2 circumstance bonus to AC and has Hardness 15, HP 120, and BT 60.
Archon's Protection. Trigger An enemy damages the archon's ally and both are within 15 feet of the archon
Effect The ally gains resistance 20 to all damage against the triggering damage, and the archon can make a Strike against the enemy.
Patience of Stone. 10 feet. Any enemy that ends its turn in the aura must succeed at a save or be Slowed 1 for 1 minute. If the creature succeeds, it's temporarily immune for 24 hours.
Calcifying Cloud. Requirements The kadamel hit with a stone axe Strike during its most recent action
Effect The kadamel's axe explodes into calcifying powder. The creature the axe hit and each non-archon creature in a must succeed at a save or become Slowed 1 for 1 minute. If the creature was already slowed by one of the kadamel's abilities, a failed save causes it to be permanently.
Guardian Glyph. Frequency once per day
Effect The kadamel alters the inscriptions on their body to store an 8th-rank spell, choosing from , , , or . While storing the spell, the kadamel chooses an area they're guarding, typically a room containing a planar portal. When an intruder enters the area, the spell is cast automatically and expended. If the spell is targeted, it targets the triggering creature, and if it has an area, the area is centered on the triggering creature. Noticing the glyph requires a successful check. The glyph has an unlimited duration and ends if the kadamel uses this ability again or Dismisses the glyph.
Re-Arm. The kadamel forms a new stone axe or stone shield in a free hand
Statue. Until the next time they act, the kadamel appears to be a statue. They have an automatic result of 50 on Deception checks and DCs to pass as a statue. While remaining motionless in this way, the kadamel has fast healing 20.
Source, license, and attribution
Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.